mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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* Add terminal, surface, assetmanager commands * echo command * add verbose logging * more logging, word wrap * add timescale command
122 lines
1.9 KiB
Go
122 lines
1.9 KiB
Go
package d2asset
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import (
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"errors"
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"log"
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"sync"
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)
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type cacheNode struct {
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next *cacheNode
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prev *cacheNode
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key string
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value interface{}
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weight int
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}
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type cache struct {
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head *cacheNode
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tail *cacheNode
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lookup map[string]*cacheNode
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weight int
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budget int
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verbose bool
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mutex sync.Mutex
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}
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func createCache(budget int) *cache {
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return &cache{lookup: make(map[string]*cacheNode), budget: budget}
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}
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func (c *cache) insert(key string, value interface{}, weight int) error {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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if _, found := c.lookup[key]; found {
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return errors.New("key already exists in cache")
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}
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node := &cacheNode{
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key: key,
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value: value,
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weight: weight,
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next: c.head,
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}
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if c.head != nil {
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c.head.prev = node
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}
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c.head = node
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if c.tail == nil {
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c.tail = node
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}
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c.lookup[key] = node
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c.weight += node.weight
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for ; c.tail != nil && c.tail != c.head && c.weight > c.budget; c.tail = c.tail.prev {
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c.weight -= c.tail.weight
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c.tail.prev.next = nil
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if c.verbose {
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log.Printf(
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"warning -- cache is evicting %s (%d) for %s (%d); spare weight is now %d",
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c.tail.key,
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c.tail.weight,
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key,
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weight,
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c.budget-c.weight,
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)
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}
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delete(c.lookup, c.tail.key)
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}
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return nil
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}
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func (c *cache) retrieve(key string) (interface{}, bool) {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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node, found := c.lookup[key]
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if !found {
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return nil, false
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}
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if node != c.head {
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if node.next != nil {
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node.next.prev = node.prev
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}
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if node.prev != nil {
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node.prev.next = node.next
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}
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if node == c.tail {
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c.tail = c.tail.prev
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}
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node.next = c.head
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node.prev = nil
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if c.head != nil {
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c.head.prev = node
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}
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c.head = node
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}
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return node.value, true
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}
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func (c *cache) clear() {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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c.head = nil
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c.tail = nil
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c.lookup = make(map[string]*cacheNode)
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c.weight = 0
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}
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