mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-15 21:16:29 -05:00
* Save/load hero stats and display them in stats panel. * Load default hero state for characters created before saving stats was introduced Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
62 lines
2.0 KiB
Go
62 lines
2.0 KiB
Go
package d2hero
|
|
|
|
import (
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
|
)
|
|
|
|
type HeroStatsState struct {
|
|
Level int `json:"level"`
|
|
Experience int `json:"experience"`
|
|
|
|
Vitality int `json:"vitality"`
|
|
Energy int `json:"energy"`
|
|
Strength int `json:"strength"`
|
|
Dexterity int `json:"dexterity"`
|
|
|
|
AttackRating int `json:"attackRating"`
|
|
DefenseRating int `json:"defenseRating"`
|
|
|
|
MaxStamina int `json:"maxStamina"`
|
|
Health int `json:"health"`
|
|
MaxHealth int `json:"maxHealth"`
|
|
Mana int `json:"mana"`
|
|
MaxMana int `json:"maxMana"`
|
|
|
|
FireResistance int `json:"fireResistance"`
|
|
ColdResistance int `json:"coldResistance"`
|
|
LightningResistance int `json:"lightningResistance"`
|
|
PoisonResistance int `json:"poisonResistance"`
|
|
|
|
// values which are not saved/loaded(computed)
|
|
Stamina int // only MaxStamina is saved, Stamina gets reset on entering world
|
|
NextLevelExp int
|
|
}
|
|
|
|
func CreateHeroStatsState(heroClass d2enum.Hero, classStats d2datadict.CharStatsRecord, level int, exp int) *HeroStatsState {
|
|
result := HeroStatsState{
|
|
Level: level,
|
|
Experience: exp,
|
|
NextLevelExp: d2datadict.GetExperienceBreakpoint(heroClass, 1),
|
|
Strength: classStats.InitStr,
|
|
Dexterity: classStats.InitDex,
|
|
Vitality: classStats.InitVit,
|
|
Energy: classStats.InitEne,
|
|
//TODO: proper formula for calculating health and mana
|
|
Health: classStats.InitVit * classStats.LifePerVit / 4,
|
|
MaxHealth: classStats.InitVit * classStats.LifePerVit / 4,
|
|
Mana: classStats.InitEne * classStats.ManaPerEne / 4,
|
|
MaxMana: classStats.InitEne * classStats.ManaPerEne / 4,
|
|
Stamina: classStats.InitStamina,
|
|
MaxStamina: classStats.InitStamina,
|
|
//TODO chance to hit, defense rating
|
|
}
|
|
|
|
//TODO: those are added only for demonstration purposes(to show that hp mana exp status bars and character stats panel get updated depending on current stats)
|
|
result.Health /= 2
|
|
result.Mana /= 3
|
|
result.Experience = result.NextLevelExp / 3
|
|
|
|
return &result
|
|
}
|