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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-12-27 20:46:32 -05:00
OpenDiablo2/d2game/d2gamescreen
juander 606fc028ac Revert "d2ui/label: Refactor Render() to RenderNoError()"
This reverts commit f2a55312e4.

Since we removed the return of errors from the Render() method, we no
longer require the RenderNoError() method.
2020-11-11 15:01:36 +01:00
..
blizzard_intro.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
character_select.go Revert "d2ui/label: Refactor Render() to RenderNoError()" 2020-11-11 15:01:36 +01:00
cinematics.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
credits.go Revert "d2ui/label: Refactor Render() to RenderNoError()" 2020-11-11 15:01:36 +01:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
game.go Saving and loading game data, Fixes #868 #799 (#883) 2020-10-31 14:30:08 -04:00
gui_testing.go migrate to ebiten v2.0 API (#860) 2020-10-28 14:17:42 -04:00
main_menu.go Revert "d2ui/label: Refactor Render() to RenderNoError()" 2020-11-11 15:01:36 +01:00
map_engine_testing.go migrate to ebiten v2.0 API (#860) 2020-10-28 14:17:42 -04:00
select_hero_class.go Revert "d2ui/label: Refactor Render() to RenderNoError()" 2020-11-11 15:01:36 +01:00