mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-07 18:57:18 -05:00
02605227c3
* Use integer directions for rotating map entities * Manage composite directly in npc * Player manages its own composite * Split up animation mode types Players, monsters, objects all have their own types * Clean up AnimatedEntity * Rename AnimatedEntity -> Object * Keep the object txt record on hand in Object
39 lines
1.3 KiB
Go
39 lines
1.3 KiB
Go
// Code generated by "stringer -linecomment -type MonsterAnimationMode"; DO NOT EDIT.
|
|
|
|
package d2enum
|
|
|
|
import "strconv"
|
|
|
|
func _() {
|
|
// An "invalid array index" compiler error signifies that the constant values have changed.
|
|
// Re-run the stringer command to generate them again.
|
|
var x [1]struct{}
|
|
_ = x[AnimationModeMonsterDeath-0]
|
|
_ = x[AnimationModeMonsterNeutral-1]
|
|
_ = x[AnimationModeMonsterWalk-2]
|
|
_ = x[AnimationModeMonsterGetHit-3]
|
|
_ = x[AnimationModeMonsterAttack1-4]
|
|
_ = x[AnimationModeMonsterAttack2-5]
|
|
_ = x[AnimationModeMonsterBlock-6]
|
|
_ = x[AnimationModeMonsterCast-7]
|
|
_ = x[AnimationModeMonsterSkill1-8]
|
|
_ = x[AnimationModeMonsterSkill2-9]
|
|
_ = x[AnimationModeMonsterSkill3-10]
|
|
_ = x[AnimationModeMonsterSkill4-11]
|
|
_ = x[AnimationModeMonsterDead-12]
|
|
_ = x[AnimationModeMonsterKnockback-13]
|
|
_ = x[AnimationModeMonsterSequence-14]
|
|
_ = x[AnimationModeMonsterRun-15]
|
|
}
|
|
|
|
const _MonsterAnimationMode_name = "DTNUWLGHA1A2BLSCS1S2S3S4DDGHxxRN"
|
|
|
|
var _MonsterAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32}
|
|
|
|
func (i MonsterAnimationMode) String() string {
|
|
if i < 0 || i >= MonsterAnimationMode(len(_MonsterAnimationMode_index)-1) {
|
|
return "MonsterAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")"
|
|
}
|
|
return _MonsterAnimationMode_name[_MonsterAnimationMode_index[i]:_MonsterAnimationMode_index[i+1]]
|
|
}
|