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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 17:27:23 -04:00
OpenDiablo2/d2common/d2interface/animation.go
Julien Ganichot 0d691dbffa
Key binding menu (#918)
* Feat(KeyBindingMenu): Adds dynamic box system with scrollbar

* Feat(Hotkeys): WIP Adds a lot of things

* Feat(KeyBindingMenu): WIP Adds logic to binding

* Feat(KeyBindingMenu): Fixes assignment logic

* Feat(KeyBindingMenu): Adds buttons logic

* Feat(KeyBindingMenu): Fixes sprites positions+add padding to Box

* Feat(KeyBindingMenu): Adds label blinking cap

* Feat(KeyBindingMenu): Removes commented func

* Feat(KeyBindingMenu): Fixes lint errors and refactors a bit

* Feat(KeyBindingMenu): Corrects few minor things from Grave

* Feat(KeyBindingMenu): removes forgotten key to string mapping
2020-11-13 12:03:30 -08:00

44 lines
1.0 KiB
Go

package d2interface
import (
"image"
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
// Animation is an animation
type Animation interface {
BindRenderer(Renderer)
Clone() Animation
SetSubLoop(startFrame, EndFrame int)
Advance(elapsed float64) error
GetCurrentFrameSurface() Surface
Render(target Surface)
RenderFromOrigin(target Surface, shadow bool)
RenderSection(sfc Surface, bound image.Rectangle)
GetFrameSize(frameIndex int) (int, int, error)
GetCurrentFrameSize() (int, int)
GetFrameBounds() (int, int)
GetCurrentFrame() int
GetFrameCount() int
IsOnFirstFrame() bool
IsOnLastFrame() bool
GetDirectionCount() int
SetDirection(directionIndex int) error
GetDirection() int
SetCurrentFrame(frameIndex int) error
Rewind()
PlayForward()
PlayBackward()
Pause()
SetPlayLoop(loop bool)
SetPlaySpeed(playSpeed float64)
SetPlayLength(playLength float64)
SetColorMod(colorMod color.Color)
GetPlayedCount() int
ResetPlayedCount()
SetEffect(effect d2enum.DrawEffect)
SetShadow(shadow bool)
}