1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00
OpenDiablo2/d2core/d2config/d2config.go
2020-12-17 21:26:05 +01:00

68 lines
1.3 KiB
Go

package d2config
import (
"encoding/json"
"os"
"path"
"path/filepath"
)
// Configuration defines the configuration for the engine, loaded from config.json
type Configuration struct {
MpqLoadOrder []string
MpqPath string
TicksPerSecond int
FpsCap int
SfxVolume float64
BgmVolume float64
FullScreen bool
RunInBackground bool
VsyncEnabled bool
Backend string
path string
}
// Save saves the configuration object to disk
func (c *Configuration) Save() error {
configDir := path.Dir(c.path)
if err := os.MkdirAll(configDir, 0750); err != nil {
return err
}
configFile, err := os.Create(c.path)
if err != nil {
return err
}
buf, err := json.MarshalIndent(c, "", " ")
if err != nil {
return err
}
if _, err := configFile.Write(buf); err != nil {
return err
}
return configFile.Close()
}
// Dir returns the directory component of the path
func (c *Configuration) Dir() string {
return filepath.Dir(c.path)
}
// Base returns the base component of the path
func (c *Configuration) Base() string {
return filepath.Base(c.path)
}
// Path returns the config file path
func (c *Configuration) Path() string {
return c.path
}
// SetPath sets where the config file is saved to (a full path)
func (c *Configuration) SetPath(p string) {
c.path = p
}