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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-06 19:44:15 -04:00
OpenDiablo2/OpenDiablo2.Core
nicholasdechiara 55f8f3ef34 Mob and Playerstate (#31)
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
..
GameState Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
Map Engine Source cleanup. Made the game run a little better. 2018-11-29 17:58:56 -05:00
Properties Initial commit 2018-11-22 00:18:42 -05:00
UI Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
AutofacModule.cs Basic Character Panel and Inventory Panel drawing (#30) 2018-11-29 19:11:25 -05:00
EngineDataManager.cs Fixed map loading to work with any valid map id! 2018-11-25 01:51:21 -05:00
GameEngine.cs Source cleanup. Made the game run a little better. 2018-11-29 17:58:56 -05:00
MPQProvider.cs Still trying to fix the rendering 2018-11-24 17:54:15 -05:00
OpenDiablo2.Core.csproj Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
packages.config Initial commit 2018-11-22 00:18:42 -05:00
ResourceManager.cs Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
TextDictionary.cs Change TextDictionary Population + Read char desc from there (#19) 2018-11-25 19:06:22 -05:00