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https://github.com/OpenDiablo2/OpenDiablo2
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* Filled out eLevelId enum - Added OpenDiablo2.Core.UT unit test project - Added ELevelIdHelper class which contains code that generates the enum from the mpq data - Added a unit test that verifies EngineDataManager works - Added a unit test that runs the ELevelIdHelper generate function - Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq) * Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1 * Added TestConsole TestConsole currently only supports writing the elevelids enum to a file Also, removed elevelids generation unit test * PlayerState and MobState |
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.. | ||
GameState | ||
Map Engine | ||
Properties | ||
UI | ||
AutofacModule.cs | ||
EngineDataManager.cs | ||
GameEngine.cs | ||
MPQProvider.cs | ||
OpenDiablo2.Core.csproj | ||
packages.config | ||
ResourceManager.cs | ||
TextDictionary.cs |