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https://github.com/OpenDiablo2/OpenDiablo2
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55f8f3ef34
* Filled out eLevelId enum - Added OpenDiablo2.Core.UT unit test project - Added ELevelIdHelper class which contains code that generates the enum from the mpq data - Added a unit test that verifies EngineDataManager works - Added a unit test that runs the ELevelIdHelper generate function - Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq) * Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1 * Added TestConsole TestConsole currently only supports writing the elevelids enum to a file Also, removed elevelids generation unit test * PlayerState and MobState |
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.. | ||
Mobs | ||
BitStream.cs | ||
ButtonLayout.cs | ||
GlobalConfiguration.cs | ||
ImageSet.cs | ||
LevelDetail.cs | ||
LevelPreset.cs | ||
LevelType.cs | ||
MapCellInfo.cs | ||
MapInfo.cs | ||
MPQ.cs | ||
MPQDS1.cs | ||
MPQDT1.cs | ||
MPQFont.cs | ||
MPQHuffman.cs | ||
MPQStream.cs | ||
MPQWavCompression.cs | ||
Palette.cs | ||
PKLibDecompress.cs | ||
SoundEntry.cs |