1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-20 03:16:26 -05:00
OpenDiablo2/OpenDiablo2.Common/Models
nicholasdechiara 55f8f3ef34 Mob and Playerstate (#31)
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
..
Mobs Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
BitStream.cs Initial commit 2018-11-22 00:18:42 -05:00
ButtonLayout.cs Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
GlobalConfiguration.cs Added fullscreen option 2018-11-29 18:20:38 -05:00
ImageSet.cs Added hardware mouse support with scailing 2018-11-27 20:02:18 -05:00
LevelDetail.cs Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
LevelPreset.cs Still trying to fix the rendering 2018-11-24 17:54:15 -05:00
LevelType.cs Still trying to fix the rendering 2018-11-24 17:54:15 -05:00
MapCellInfo.cs Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
MapInfo.cs Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
MPQ.cs Added resource manager. Working on weird memory and performance things. 2018-11-22 22:53:05 -05:00
MPQDS1.cs Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00
MPQDT1.cs Added map caching. Improved map rendering a little bit. 2018-11-25 18:37:53 -05:00
MPQFont.cs Added font rendering and label support 2018-11-22 16:22:39 -05:00
MPQHuffman.cs Initial commit 2018-11-22 00:18:42 -05:00
MPQStream.cs Initial commit 2018-11-22 00:18:42 -05:00
MPQWavCompression.cs Initial commit 2018-11-22 00:18:42 -05:00
Palette.cs Added map caching. Improved map rendering a little bit. 2018-11-25 18:37:53 -05:00
PKLibDecompress.cs Initial commit 2018-11-22 00:18:42 -05:00
SoundEntry.cs Initial commit 2018-11-22 00:18:42 -05:00