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OpenDiablo2/d2game/d2player/mini_panel.go
Thomas Christlieb 53e3619781
Game menu button (#777)
* mini panel starts closed. Mini Panel game menu button opens game menu

* explicit close instead of toggle
2020-10-21 13:58:51 -04:00

116 lines
2.4 KiB
Go

package d2player
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
type miniPanel struct {
asset *d2asset.AssetManager
container *d2ui.Sprite
button *d2ui.Sprite
isOpen bool
isSinglePlayer bool
rectangle d2geom.Rectangle
}
func newMiniPanel(asset *d2asset.AssetManager, uiManager *d2ui.UIManager, isSinglePlayer bool) *miniPanel {
miniPanelContainerPath := d2resource.Minipanel
if isSinglePlayer {
miniPanelContainerPath = d2resource.MinipanelSmall
}
containerSprite, err := uiManager.NewSprite(miniPanelContainerPath, d2resource.PaletteSky)
if err != nil {
log.Print(err)
return nil
}
buttonSprite, err := uiManager.NewSprite(d2resource.MinipanelButton, d2resource.PaletteSky)
if err != nil {
log.Print(err)
return nil
}
rectangle := d2geom.Rectangle{Left: 325, Top: 526, Width: 156, Height: 26}
if !isSinglePlayer {
rectangle.Width = 182
}
return &miniPanel{
asset: asset,
container: containerSprite,
button: buttonSprite,
isOpen: false,
isSinglePlayer: isSinglePlayer,
rectangle: rectangle,
}
}
func (m *miniPanel) IsOpen() bool {
return m.isOpen
}
func (m *miniPanel) Toggle() {
m.isOpen = !m.isOpen
}
func (m *miniPanel) Open() {
m.isOpen = true
}
func (m *miniPanel) Close() {
m.isOpen = false
}
func (m *miniPanel) Render(target d2interface.Surface) error {
if !m.isOpen {
return nil
}
if err := m.container.SetCurrentFrame(0); err != nil {
return err
}
width, height := target.GetSize()
m.container.SetPosition((width/2)-75, height-48)
if err := m.container.Render(target); err != nil {
return err
}
buttonWidth, _ := m.button.GetCurrentFrameSize()
buttonWidth++
for i, j := 0, 0; j < 16; i++ {
if m.isSinglePlayer && j == 6 { // skip Party Screen button if the game is single player
j += 2
}
if err := m.button.SetCurrentFrame(j); err != nil {
return err
}
m.button.SetPosition((width/2)-72+(buttonWidth*i), height-51)
if err := m.button.Render(target); err != nil {
return err
}
j += 2
}
return nil
}
func (m *miniPanel) isInRect(x, y int) bool {
return m.rectangle.IsInRect(x, y)
}