mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-20 03:16:26 -05:00
53e3619781
* mini panel starts closed. Mini Panel game menu button opens game menu * explicit close instead of toggle
116 lines
2.4 KiB
Go
116 lines
2.4 KiB
Go
package d2player
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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type miniPanel struct {
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asset *d2asset.AssetManager
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container *d2ui.Sprite
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button *d2ui.Sprite
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isOpen bool
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isSinglePlayer bool
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rectangle d2geom.Rectangle
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}
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func newMiniPanel(asset *d2asset.AssetManager, uiManager *d2ui.UIManager, isSinglePlayer bool) *miniPanel {
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miniPanelContainerPath := d2resource.Minipanel
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if isSinglePlayer {
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miniPanelContainerPath = d2resource.MinipanelSmall
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}
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containerSprite, err := uiManager.NewSprite(miniPanelContainerPath, d2resource.PaletteSky)
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if err != nil {
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log.Print(err)
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return nil
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}
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buttonSprite, err := uiManager.NewSprite(d2resource.MinipanelButton, d2resource.PaletteSky)
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if err != nil {
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log.Print(err)
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return nil
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}
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rectangle := d2geom.Rectangle{Left: 325, Top: 526, Width: 156, Height: 26}
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if !isSinglePlayer {
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rectangle.Width = 182
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}
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return &miniPanel{
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asset: asset,
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container: containerSprite,
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button: buttonSprite,
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isOpen: false,
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isSinglePlayer: isSinglePlayer,
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rectangle: rectangle,
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}
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}
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func (m *miniPanel) IsOpen() bool {
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return m.isOpen
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}
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func (m *miniPanel) Toggle() {
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m.isOpen = !m.isOpen
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}
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func (m *miniPanel) Open() {
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m.isOpen = true
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}
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func (m *miniPanel) Close() {
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m.isOpen = false
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}
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func (m *miniPanel) Render(target d2interface.Surface) error {
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if !m.isOpen {
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return nil
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}
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if err := m.container.SetCurrentFrame(0); err != nil {
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return err
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}
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width, height := target.GetSize()
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m.container.SetPosition((width/2)-75, height-48)
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if err := m.container.Render(target); err != nil {
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return err
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}
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buttonWidth, _ := m.button.GetCurrentFrameSize()
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buttonWidth++
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for i, j := 0, 0; j < 16; i++ {
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if m.isSinglePlayer && j == 6 { // skip Party Screen button if the game is single player
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j += 2
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}
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if err := m.button.SetCurrentFrame(j); err != nil {
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return err
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}
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m.button.SetPosition((width/2)-72+(buttonWidth*i), height-51)
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if err := m.button.Render(target); err != nil {
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return err
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}
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j += 2
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}
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return nil
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}
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func (m *miniPanel) isInRect(x, y int) bool {
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return m.rectangle.IsInRect(x, y)
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}
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