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https://github.com/OpenDiablo2/OpenDiablo2
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04c7ff543a
* Read excel files with csv.Reader * Read LvlWarp from txt file * Fix lint issues in d2datadict * changed ID back to Id
66 lines
1.9 KiB
Go
66 lines
1.9 KiB
Go
package d2datadict
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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)
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// LevelMazeDetailsRecord is a representation of a row from lvlmaze.txt
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// these records define the parameters passed to the maze level generator
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type LevelMazeDetailsRecord struct {
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// descriptive, not loaded in game. Corresponds with Name field in
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// Levels.txt
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Name string // Name
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// ID from Levels.txt
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// NOTE: Cave 1 is the Den of Evil, its associated treasure level is quest
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// only.
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LevelID int // Level
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// the minimum number of .ds1 map sections that will make up the maze in
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// Normal, Nightmare and Hell difficulties.
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NumRoomsNormal int // Rooms
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NumRoomsNightmare int // Rooms(N)
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NumRoomsHell int // Rooms(H)
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// the size in the X\Y direction of any component ds1 map section.
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SizeX int // SizeX
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SizeY int // SizeY
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// Possibly related to how adjacent .ds1s are connected with each other,
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// but what the different values are for is unknown.
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// Merge int // Merge
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// Included in the original Diablo II beta tests and in the demo version.
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// Beta
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}
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// LevelMazeDetails stores all of the LevelMazeDetailsRecords
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var LevelMazeDetails map[int]*LevelMazeDetailsRecord //nolint:gochecknoglobals // Currently global by design
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// LoadLevelMazeDetails loads LevelMazeDetailsRecords from text file
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func LoadLevelMazeDetails(file []byte) {
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LevelMazeDetails = make(map[int]*LevelMazeDetailsRecord)
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d := d2common.LoadDataDictionary(file)
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for d.Next() {
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record := &LevelMazeDetailsRecord{
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Name: d.String("Name"),
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LevelID: d.Number("Level"),
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NumRoomsNormal: d.Number("Rooms"),
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NumRoomsNightmare: d.Number("Rooms(N)"),
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NumRoomsHell: d.Number("Rooms(H)"),
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SizeX: d.Number("SizeX"),
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SizeY: d.Number("SizeY"),
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}
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LevelMazeDetails[record.LevelID] = record
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}
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if d.Err != nil {
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panic(d.Err)
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}
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log.Printf("Loaded %d LevelMazeDetails records", len(LevelMazeDetails))
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}
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