mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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04c7ff543a
* Read excel files with csv.Reader * Read LvlWarp from txt file * Fix lint issues in d2datadict * changed ID back to Id
102 lines
2.7 KiB
Go
102 lines
2.7 KiB
Go
package d2datadict
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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)
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/* first column of experience.txt
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Level
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Amazon
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Sorceress
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Necromancer
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Paladin
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Barbarian
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Druid
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Assassin
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ExpRatio
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second row is special case, shows max levels
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MaxLvl
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99
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99
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99
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99
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99
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99
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99
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10
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*/
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// ExperienceBreakpointsRecord describes the experience points required to
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// gain a level for all character classes
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type ExperienceBreakpointsRecord struct {
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Level int
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HeroBreakpoints map[d2enum.Hero]int
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Ratio int
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}
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// ExperienceBreakpoints describes the required experience
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// for each level for each character class
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//nolint:gochecknoglobals // Currently global by design, only written once
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var ExperienceBreakpoints map[int]*ExperienceBreakpointsRecord
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//nolint:gochecknoglobals // Currently global by design
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var maxLevels map[d2enum.Hero]int
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// GetMaxLevelByHero returns the highest level attainable for a hero type
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func GetMaxLevelByHero(heroType d2enum.Hero) int {
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return maxLevels[heroType]
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}
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// GetExperienceBreakpoint given a hero type and a level, returns the experience required for the level
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func GetExperienceBreakpoint(heroType d2enum.Hero, level int) int {
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return ExperienceBreakpoints[level].HeroBreakpoints[heroType]
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}
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// LoadExperienceBreakpoints loads experience.txt into a map
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// ExperienceBreakpoints []*ExperienceBreakpointsRecord
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func LoadExperienceBreakpoints(file []byte) {
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ExperienceBreakpoints = make(map[int]*ExperienceBreakpointsRecord)
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d := d2common.LoadDataDictionary(file)
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d.Next()
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// the first row describes the max level of char classes
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maxLevels = map[d2enum.Hero]int{
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d2enum.HeroAmazon: d.Number("Amazon"),
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d2enum.HeroBarbarian: d.Number("Barbarian"),
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d2enum.HeroDruid: d.Number("Druid"),
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d2enum.HeroAssassin: d.Number("Assassin"),
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d2enum.HeroNecromancer: d.Number("Necromancer"),
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d2enum.HeroPaladin: d.Number("Paladin"),
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d2enum.HeroSorceress: d.Number("Sorceress"),
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}
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for d.Next() {
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record := &ExperienceBreakpointsRecord{
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Level: d.Number("Level"),
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HeroBreakpoints: map[d2enum.Hero]int{
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d2enum.HeroAmazon: d.Number("Amazon"),
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d2enum.HeroBarbarian: d.Number("Barbarian"),
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d2enum.HeroDruid: d.Number("Druid"),
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d2enum.HeroAssassin: d.Number("Assassin"),
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d2enum.HeroNecromancer: d.Number("Necromancer"),
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d2enum.HeroPaladin: d.Number("Paladin"),
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d2enum.HeroSorceress: d.Number("Sorceress"),
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},
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Ratio: d.Number("ExpRatio"),
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}
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ExperienceBreakpoints[record.Level] = record
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}
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if d.Err != nil {
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panic(d.Err)
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}
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log.Printf("Loaded %d ExperienceBreakpoint records", len(ExperienceBreakpoints))
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}
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