mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-19 09:45:54 -04:00
52f8cd6d0c
* Switched to json formatted characters * Added infrastructure for networking * Minor updates. * more updates for map engine/rendering * More map engine changes and fixes
56 lines
1.4 KiB
Go
56 lines
1.4 KiB
Go
package d2localclient
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2networking"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2server"
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uuid "github.com/satori/go.uuid"
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)
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type LocalClientConnection struct {
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clientListener d2networking.ClientListener
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uniqueId string
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}
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func (l LocalClientConnection) GetUniqueId() string {
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return l.uniqueId
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}
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func (l LocalClientConnection) GetConnectionType() string {
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return "Local Client"
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}
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func (l *LocalClientConnection) SendPacketToClient(packet d2netpacket.NetPacket) error {
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return l.clientListener.OnPacketReceived(packet)
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}
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func Create() *LocalClientConnection {
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result := &LocalClientConnection{
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uniqueId: uuid.NewV4().String(),
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}
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return result
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}
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func (l *LocalClientConnection) Open(gameStatePath string) error {
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d2server.Create(gameStatePath)
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go d2server.Run()
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d2server.OnClientConnected(l)
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return nil
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}
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func (l *LocalClientConnection) Close() error {
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d2server.OnClientDisconnected(l)
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d2server.Destroy()
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return nil
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}
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func (l *LocalClientConnection) SendPacketToServer(packet d2netpacket.NetPacket) error {
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// TODO: This is going to blow up if the server has ceased to be.
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return d2server.OnPacketReceived(l, packet)
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}
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func (l *LocalClientConnection) SetClientListener(listener d2networking.ClientListener) {
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l.clientListener = listener
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}
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