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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-01-14 21:36:40 -05:00
OpenDiablo2/d2common/d2data/d2datadict/properties.go
lord bfd3f1046d
D2items WIP (#646)
* wip d2items system and item properties

* added loader for TreasureClassEx.txt

* wip item spawn from treasure class records

* wip items

* add call to init item equivalencies, remove treasure class test from d2app

* made item affix records global var a map of affix codes to the records

* changed how item to item common record equivalency is determined

* changed set items records export to a map of their codes to the records, grouped property params into a struct

* changed property parameter field from calcstring to string

* fixed bug in stat value clone

* adding equipper interface as part of stat context, eventually to be used to resolve set bonus (among other things)

* made the item interface simpler, only needs name and description methods

* adding equipper interface, for anything that will equip or have active items

* handle case where min and max are swapped, removed commented code

* added property/stat resolution for magic, rare, set, and unique items

* adding item generator which can roll for items using treasure class records

* fixed item equivalency func being called in the wrong spot
2020-07-30 10:14:15 -04:00

90 lines
2.0 KiB
Go

package d2datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
type PropertyStatRecord struct {
SetID int
Value int
FunctionID int
StatCode string
}
// PropertyRecord is a representation of a single row of properties.txt
type PropertyRecord struct {
Code string
Active string
Stats [7]*PropertyStatRecord
}
// Properties stores all of the PropertyRecords
var Properties map[string]*PropertyRecord //nolint:gochecknoglobals // Currently global by design,
// only written once
// LoadProperties loads gem records into a map[string]*PropertiesRecord
func LoadProperties(file []byte) {
Properties = make(map[string]*PropertyRecord)
d := d2common.LoadDataDictionary(file)
for d.Next() {
prop := &PropertyRecord{
Code: d.String("code"),
Active: d.String("*done"),
Stats: [7]*PropertyStatRecord{
{
SetID: d.Number("set1"),
Value: d.Number("val1"),
FunctionID: d.Number("func1"),
StatCode: d.String("stat1"),
},
{
SetID: d.Number("set2"),
Value: d.Number("val2"),
FunctionID: d.Number("func2"),
StatCode: d.String("stat2"),
},
{
SetID: d.Number("set3"),
Value: d.Number("val3"),
FunctionID: d.Number("func3"),
StatCode: d.String("stat3"),
},
{
SetID: d.Number("set4"),
Value: d.Number("val4"),
FunctionID: d.Number("func4"),
StatCode: d.String("stat4"),
},
{
SetID: d.Number("set5"),
Value: d.Number("val5"),
FunctionID: d.Number("func5"),
StatCode: d.String("stat5"),
},
{
SetID: d.Number("set6"),
Value: d.Number("val6"),
FunctionID: d.Number("func6"),
StatCode: d.String("stat6"),
},
{
SetID: d.Number("set7"),
Value: d.Number("val7"),
FunctionID: d.Number("func7"),
StatCode: d.String("stat7"),
},
},
}
Properties[prop.Code] = prop
}
if d.Err != nil {
panic(d.Err)
}
log.Printf("Loaded %d Property records", len(Properties))
}