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* Implement drawing COF Layers by priority Hack it up by using always draw order for direction 0 until we get a better handle on directions in the engine. * Take directions in "cof directions" Transform into dcc directions for loading frames. * Set characters to dir 0 in char select. Direction 0 is now facing down universally |
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.. | ||
d2mapengine | ||
d2ui | ||
animated_entity.go | ||
sprite.go |