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OpenDiablo2/d2common/d2enum/animation_mode.go
2020-01-26 00:39:13 -05:00

53 lines
2.6 KiB
Go

package d2enum
type AnimationMode int
const (
AnimationModePlayerDeath AnimationMode = 0 // DT
AnimationModePlayerNeutral AnimationMode = 1 // NU
AnimationModePlayerWalk AnimationMode = 2 // WL
AnimationModePlayerRun AnimationMode = 3 // RN
AnimationModePlayerGetHit AnimationMode = 4 // GH
AnimationModePlayerTownNeutral AnimationMode = 5 // TN
AnimationModePlayerTownWalk AnimationMode = 6 // TW
AnimationModePlayerAttack1 AnimationMode = 7 // A1
AnimationModePlayerAttack2 AnimationMode = 8 // A2
AnimationModePlayerBlock AnimationMode = 9 // BL
AnimationModePlayerCast AnimationMode = 10 // SC
AnimationModePlayerThrow AnimationMode = 11 // TH
AnimationModePlayerKick AnimationMode = 12 // KK
AnimationModePlayerSkill1 AnimationMode = 13 // S1
AnimationModePlayerSkill2 AnimationMode = 14 // S2
AnimationModePlayerSkill3 AnimationMode = 15 // S3
AnimationModePlayerSkill4 AnimationMode = 16 // S4
AnimationModePlayerDead AnimationMode = 17 // DD
AnimationModePlayerSequence AnimationMode = 18 // GH
AnimationModePlayerKnockBack AnimationMode = 19 // GH
AnimationModeMonsterDeath AnimationMode = 20 // DT
AnimationModeMonsterNeutral AnimationMode = 21 // NU
AnimationModeMonsterWalk AnimationMode = 22 // WL
AnimationModeMonsterGetHit AnimationMode = 23 // GH
AnimationModeMonsterAttack1 AnimationMode = 24 // A1
AnimationModeMonsterAttack2 AnimationMode = 25 // A2
AnimationModeMonsterBlock AnimationMode = 26 // BL
AnimationModeMonsterCast AnimationMode = 27 // SC
AnimationModeMonsterSkill1 AnimationMode = 28 // S1
AnimationModeMonsterSkill2 AnimationMode = 29 // S2
AnimationModeMonsterSkill3 AnimationMode = 30 // S3
AnimationModeMonsterSkill4 AnimationMode = 31 // S4
AnimationModeMonsterDead AnimationMode = 32 // DD
AnimationModeMonsterKnockback AnimationMode = 33 // GH
AnimationModeMonsterSequence AnimationMode = 34 // xx
AnimationModeMonsterRun AnimationMode = 35 // RN
AnimationModeObjectNeutral AnimationMode = 36 // NU
AnimationModeObjectOperating AnimationMode = 37 // OP
AnimationModeObjectOpened AnimationMode = 38 // ON
AnimationModeObjectSpecial1 AnimationMode = 39 // S1
AnimationModeObjectSpecial2 AnimationMode = 40 // S2
AnimationModeObjectSpecial3 AnimationMode = 41 // S3
AnimationModeObjectSpecial4 AnimationMode = 42 // S4
AnimationModeObjectSpecial5 AnimationMode = 43 // S5
)
//go:generate stringer -linecomment -type AnimationMode