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https://github.com/OpenDiablo2/OpenDiablo2
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50d40fb5d3
* adding logger implementation to d2common * Adding file loader implementation The file loader works in terms of `Sources` and `Assets`. A `Source` is something like a filesystem that has a cache. An `Asset` is something that implements `io.ReadSeeker` and has a few methods of its own. There are currently `Source` implementations for MPQ archives and for the host filesystem, meaning that one can specify a directory on the host fs to load files from. `Sources` are added to a loader with `loader.AddSource(path)`, where `path` resolves somewhere on disk. In the case that the path points to an MPQ, then an MPQ `Source` is created and added to the loader. If `path` resolves to a directory, then a filesystem source is added. Files are loaded with `loader.Load("data/global/excel/monstats.txt")`, and the sources are searched in the order that they were added. * adding tests for d2common/logger_test.go * adding tests and testdata for d2loader * logger lint fixes, fixed missing test case * minor edits, lint fixes, changes some comments, embedded Logger into Loader * moved d2loader into d2common (I dont think it belonged in d2core) * removed my simple cache implementation in favor of our existing cache in d2common
50 lines
1.1 KiB
Go
50 lines
1.1 KiB
Go
package filesystem
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import (
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"os"
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"path/filepath"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types"
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)
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// static check that Source implements AssetSource
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var _ asset.Source = &Source{}
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// Source represents an asset source which is a normal directory on the host file system
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type Source struct {
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Root string
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}
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// Type returns the type of this asset source
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func (s *Source) Type() types.SourceType {
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return types.AssetSourceFileSystem
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}
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// Open opens a file with the given sub-path within the Root dir of the file system source
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func (s *Source) Open(subPath string) (asset.Asset, error) {
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file, err := os.Open(s.fullPath(subPath))
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if err == nil {
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a := &Asset{
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assetType: types.Ext2AssetType(filepath.Ext(subPath)),
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source: s,
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path: subPath,
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file: file,
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}
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return a, nil
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}
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return nil, err
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}
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func (s *Source) fullPath(subPath string) string {
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return filepath.Clean(filepath.Join(s.Root, subPath))
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}
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// String returns the Root dir of this file system source
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func (s *Source) String() string {
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return s.Root
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}
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