mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-19 02:46:35 -05:00
f2ab13afae
* move asset manager initialization logic to d2app * updating to loogger printf statements
38 lines
1.1 KiB
Go
38 lines
1.1 KiB
Go
package d2asset
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2cache"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
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)
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// NewAssetManager creates and assigns all necessary dependencies for the AssetManager top-level functions to work correctly
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func NewAssetManager() (*AssetManager, error) {
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loader, err := d2loader.NewLoader(d2util.LogLevelDefault)
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if err != nil {
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return nil, err
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}
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records, err := d2records.NewRecordManager(d2util.LogLevelDebug)
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if err != nil {
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return nil, err
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}
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manager := &AssetManager{
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Logger: d2util.NewLogger(),
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Loader: loader,
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tables: make([]d2tbl.TextDictionary, 0),
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animations: d2cache.CreateCache(animationBudget),
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fonts: d2cache.CreateCache(fontBudget),
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palettes: d2cache.CreateCache(paletteBudget),
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transforms: d2cache.CreateCache(paletteTransformBudget),
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Records: records,
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}
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manager.SetPrefix(logPrefix)
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return manager, err
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}
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