mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-19 10:56:07 -05:00
953271b8e6
* make game update at 25fps, ui update at max fps * minor edits to func names, d2resource constants * renamed `loadDictionary` to `loadTextDictionary` to avoid confusion with `LoadDataDictionary` * updated line in main.go that calls `loadTextDictionary` * added tokens as constants inside of `d2resource/resource_paths.go` that are used in font/language paths * moved locale string handling stuff into it's own func, now uses tokens defined in d2resource * minor edits to func names, d2resource constants * renamed `loadDictionary` to `loadTextDictionary` to avoid confusion with `LoadDataDictionary` * updated line in main.go that calls `loadTextDictionary` * added tokens as constants inside of `d2resource/resource_paths.go` that are used in font/language paths * moved locale string handling stuff into it's own func, now uses tokens defined in d2resource * fix: accidentally renamed func in d2asset * git is hard accidentally added changes not meant for this commit
485 lines
12 KiB
Go
485 lines
12 KiB
Go
package main
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import (
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"bytes"
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"errors"
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"fmt"
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"image"
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"image/gif"
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"image/png"
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"log"
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"os"
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"os/exec"
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"runtime"
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"runtime/pprof"
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"strconv"
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"strings"
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"sync"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio"
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ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescreen"
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"github.com/OpenDiablo2/OpenDiablo2/d2script"
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"github.com/pkg/profile"
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"gopkg.in/alecthomas/kingpin.v2"
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)
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// GitBranch is set by the CI build process to the name of the branch
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var GitBranch string
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// GitCommit is set by the CI build process to the commit hash
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var GitCommit string
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type captureState int
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const (
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captureStateNone captureState = iota
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captureStateFrame
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captureStateGif
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)
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var singleton struct {
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lastTime float64
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lastScreenAdvance float64
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showFPS bool
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timeScale float64
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captureState captureState
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capturePath string
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captureFrames []*image.RGBA
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}
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func main() {
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if len(GitBranch) == 0 {
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GitBranch = "Local Build"
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}
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d2common.SetBuildInfo(GitBranch, GitCommit)
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region := kingpin.Arg("region", "Region type id").Int()
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preset := kingpin.Arg("preset", "Level preset").Int()
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profileOptions := kingpin.Flag("profile", "Profiles the program (cpu, mem, block, goroutine, trace, thread, mutex)").String()
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kingpin.Parse()
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log.SetFlags(log.Lshortfile)
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log.Println("OpenDiablo2 - Open source Diablo 2 engine")
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if err := initialize(); err != nil {
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log.Fatal(err)
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}
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var profilers []func(*profile.Profile)
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for _, profileOption := range strings.Split(*profileOptions, ",") {
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switch strings.ToLower(strings.Trim(profileOption, " ")) {
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case "cpu":
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log.Printf("CPU profiling is enabled.")
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profilers = append(profilers, profile.CPUProfile)
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case "mem":
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log.Printf("Memory profiling is enabled.")
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profilers = append(profilers, profile.MemProfile)
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case "block":
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log.Printf("Block profiling is enabled.")
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profilers = append(profilers, profile.BlockProfile)
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case "goroutine":
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log.Printf("Goroutine profiling is enabled.")
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profilers = append(profilers, profile.GoroutineProfile)
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case "trace":
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log.Printf("Trace profiling is enabled.")
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profilers = append(profilers, profile.TraceProfile)
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case "thread":
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log.Printf("Thread creation profiling is enabled.")
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profilers = append(profilers, profile.ThreadcreationProfile)
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case "mutex":
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log.Printf("Mutex profiling is enabled.")
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profilers = append(profilers, profile.MutexProfile)
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}
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}
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if len(profilers) > 0 {
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defer profile.Start(profilers...).Stop()
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}
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if *region == 0 {
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d2screen.SetNextScreen(d2gamescreen.CreateMainMenu())
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} else {
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d2screen.SetNextScreen(d2gamescreen.CreateMapEngineTest(*region, *preset))
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}
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windowTitle := fmt.Sprintf("OpenDiablo2 (%s)", GitBranch)
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if err := d2render.Run(update, 800, 600, windowTitle); err != nil {
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log.Fatal(err)
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}
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}
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func initialize() error {
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singleton.timeScale = 1.0
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singleton.lastTime = d2common.Now()
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singleton.lastScreenAdvance = singleton.lastTime
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if err := d2config.Load(); err != nil {
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return err
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}
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config := d2config.Get()
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d2resource.LanguageCode = config.Language
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renderer, err := ebiten.CreateRenderer()
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if err != nil {
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return err
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}
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if err := d2render.Initialize(renderer); err != nil {
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return err
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}
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d2render.SetWindowIcon("d2logo.png")
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if err := d2term.Initialize(); err != nil {
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return err
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}
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d2term.BindLogger()
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d2term.BindAction("dumpheap", "dumps the heap to heap.out", func() {
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fileOut, _ := os.Create("heap.out")
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pprof.WriteHeapProfile(fileOut)
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fileOut.Close()
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exec.Command("go", "tool", "pprof", "--pdf", "./OpenDiablo2", "./heap.out", ">", "./memprofile.pdf")
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})
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d2term.BindAction("fullscreen", "toggles fullscreen", func() {
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fullscreen := !d2render.IsFullScreen()
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d2render.SetFullScreen(fullscreen)
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d2term.OutputInfo("fullscreen is now: %v", fullscreen)
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})
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d2term.BindAction("capframe", "captures a still frame", func(path string) {
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singleton.captureState = captureStateFrame
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singleton.capturePath = path
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singleton.captureFrames = nil
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})
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d2term.BindAction("capgifstart", "captures an animation (start)", func(path string) {
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singleton.captureState = captureStateGif
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singleton.capturePath = path
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singleton.captureFrames = nil
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})
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d2term.BindAction("capgifstop", "captures an animation (stop)", func() {
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singleton.captureState = captureStateNone
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})
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d2term.BindAction("vsync", "toggles vsync", func() {
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vsync := !d2render.GetVSyncEnabled()
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d2render.SetVSyncEnabled(vsync)
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d2term.OutputInfo("vsync is now: %v", vsync)
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})
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d2term.BindAction("fps", "toggle fps counter", func() {
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singleton.showFPS = !singleton.showFPS
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d2term.OutputInfo("fps counter is now: %v", singleton.showFPS)
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})
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d2term.BindAction("timescale", "set scalar for elapsed time", func(timeScale float64) {
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if timeScale <= 0 {
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d2term.OutputError("invalid time scale value")
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} else {
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d2term.OutputInfo("timescale changed from %f to %f", singleton.timeScale, timeScale)
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singleton.timeScale = timeScale
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}
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})
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d2term.BindAction("quit", "exits the game", func() {
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os.Exit(0)
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})
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d2term.BindAction("screen-gui", "enters the gui playground screen", func() {
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d2screen.SetNextScreen(d2gamescreen.CreateGuiTestMain())
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})
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if err := d2asset.Initialize(); err != nil {
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return err
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}
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if err := d2gui.Initialize(); err != nil {
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return err
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}
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audioProvider, err := ebiten2.CreateAudio()
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if err != nil {
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return err
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}
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if err := d2audio.Initialize(audioProvider); err != nil {
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return err
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}
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d2audio.SetVolumes(config.BgmVolume, config.SfxVolume)
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if err := loadDataDict(); err != nil {
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return err
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}
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if err := loadStrings(); err != nil {
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return err
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}
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d2inventory.LoadHeroObjects()
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d2ui.Initialize()
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d2script.CreateScriptEngine()
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return nil
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}
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func update(target d2render.Surface) error {
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currentTime := d2common.Now()
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elapsedTime := (currentTime - singleton.lastTime) * singleton.timeScale
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singleton.lastTime = currentTime
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if err := advance(elapsedTime, currentTime); err != nil {
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return err
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}
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if err := render(target); err != nil {
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return err
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}
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if target.GetDepth() > 0 {
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return errors.New("detected surface stack leak")
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}
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return nil
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}
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const FPS_25 = 0.04 // 1/25
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func advance(elapsed, current float64) error {
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elapsedLastScreenAdvance := (current - singleton.lastScreenAdvance) * singleton.timeScale
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if elapsedLastScreenAdvance > FPS_25 {
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singleton.lastScreenAdvance = current
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if err := d2screen.Advance(elapsedLastScreenAdvance); err != nil {
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return err
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}
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}
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d2ui.Advance(elapsed)
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if err := d2input.Advance(elapsed); err != nil {
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return err
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}
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if err := d2gui.Advance(elapsed); err != nil {
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return err
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}
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if err := d2term.Advance(elapsed); err != nil {
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return err
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}
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return nil
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}
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func render(target d2render.Surface) error {
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if err := d2screen.Render(target); err != nil {
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return err
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}
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d2ui.Render(target)
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if err := d2gui.Render(target); err != nil {
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return err
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}
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if err := renderDebug(target); err != nil {
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return err
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}
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if err := renderCapture(target); err != nil {
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return err
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}
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if err := d2term.Render(target); err != nil {
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return err
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}
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return nil
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}
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func renderCapture(target d2render.Surface) error {
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cleanupCapture := func() {
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singleton.captureState = captureStateNone
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singleton.capturePath = ""
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singleton.captureFrames = nil
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}
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switch singleton.captureState {
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case captureStateFrame:
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defer cleanupCapture()
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fp, err := os.Create(singleton.capturePath)
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if err != nil {
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return err
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}
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defer fp.Close()
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screenshot := target.Screenshot()
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if err := png.Encode(fp, screenshot); err != nil {
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return err
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}
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log.Printf("saved frame to %s", singleton.capturePath)
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case captureStateGif:
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screenshot := target.Screenshot()
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singleton.captureFrames = append(singleton.captureFrames, screenshot)
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case captureStateNone:
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if len(singleton.captureFrames) > 0 {
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defer cleanupCapture()
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fp, err := os.Create(singleton.capturePath)
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if err != nil {
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return err
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}
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defer fp.Close()
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var (
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framesTotal = len(singleton.captureFrames)
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framesPal = make([]*image.Paletted, framesTotal)
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frameDelays = make([]int, framesTotal)
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framesPerCpu = framesTotal / runtime.NumCPU()
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)
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var waitGroup sync.WaitGroup
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for i := 0; i < framesTotal; i += framesPerCpu {
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waitGroup.Add(1)
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go func(start, end int) {
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defer waitGroup.Done()
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for j := start; j < end; j++ {
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var buffer bytes.Buffer
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if err := gif.Encode(&buffer, singleton.captureFrames[j], nil); err != nil {
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panic(err)
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}
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framePal, err := gif.Decode(&buffer)
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if err != nil {
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panic(err)
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}
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framesPal[j] = framePal.(*image.Paletted)
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frameDelays[j] = 5
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}
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}(i, d2common.MinInt(i+framesPerCpu, framesTotal))
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}
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waitGroup.Wait()
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if err := gif.EncodeAll(fp, &gif.GIF{Image: framesPal, Delay: frameDelays}); err != nil {
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return err
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}
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log.Printf("saved animation to %s", singleton.capturePath)
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}
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}
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return nil
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}
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func renderDebug(target d2render.Surface) error {
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if singleton.showFPS {
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vsyncEnabled := d2render.GetVSyncEnabled()
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fps := d2render.CurrentFPS()
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cx, cy := d2render.GetCursorPos()
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target.PushTranslation(5, 565)
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target.DrawText("vsync:" + strconv.FormatBool(vsyncEnabled) + "\nFPS:" + strconv.Itoa(int(fps)))
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target.Pop()
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var m runtime.MemStats
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runtime.ReadMemStats(&m)
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target.PushTranslation(680, 0)
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target.DrawText("Alloc " + strconv.FormatInt(int64(m.Alloc)/1024/1024, 10))
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target.PushTranslation(0, 16)
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target.DrawText("Pause " + strconv.FormatInt(int64(m.PauseTotalNs/1024/1024), 10))
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target.PushTranslation(0, 16)
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target.DrawText("HeapSys " + strconv.FormatInt(int64(m.HeapSys/1024/1024), 10))
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target.PushTranslation(0, 16)
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target.DrawText("NumGC " + strconv.FormatInt(int64(m.NumGC), 10))
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target.PushTranslation(0, 16)
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target.DrawText("Coords " + strconv.FormatInt(int64(cx), 10) + "," + strconv.FormatInt(int64(cy), 10))
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target.PopN(5)
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}
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return nil
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}
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func loadDataDict() error {
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entries := []struct {
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path string
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loader func(data []byte)
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}{
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{d2resource.LevelType, d2datadict.LoadLevelTypes},
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{d2resource.LevelPreset, d2datadict.LoadLevelPresets},
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{d2resource.LevelWarp, d2datadict.LoadLevelWarps},
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{d2resource.ObjectType, d2datadict.LoadObjectTypes},
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{d2resource.ObjectDetails, d2datadict.LoadObjects},
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{d2resource.Weapons, d2datadict.LoadWeapons},
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{d2resource.Armor, d2datadict.LoadArmors},
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{d2resource.Misc, d2datadict.LoadMiscItems},
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{d2resource.UniqueItems, d2datadict.LoadUniqueItems},
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{d2resource.Missiles, d2datadict.LoadMissiles},
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{d2resource.SoundSettings, d2datadict.LoadSounds},
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{d2resource.AnimationData, d2data.LoadAnimationData},
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{d2resource.MonStats, d2datadict.LoadMonStats},
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{d2resource.MagicPrefix, d2datadict.LoadMagicPrefix},
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{d2resource.MagicSuffix, d2datadict.LoadMagicSuffix},
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{d2resource.ItemStatCost, d2datadict.LoadItemStatCosts},
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{d2resource.CharStats, d2datadict.LoadCharStats},
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{d2resource.MonStats, d2datadict.LoadMonStats},
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{d2resource.Hireling, d2datadict.LoadHireling},
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{d2resource.Experience, d2datadict.LoadExperienceBreakpoints},
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{d2resource.Gems, d2datadict.LoadGems},
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{d2resource.DifficultyLevels, d2datadict.LoadDifficultyLevels},
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{d2resource.AutoMap, d2datadict.LoadAutoMaps},
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{d2resource.LevelDetails, d2datadict.LoadLevelDetails},
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{d2resource.LevelMaze, d2datadict.LoadLevelMazeDetails},
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{d2resource.LevelSubstitutions, d2datadict.LoadLevelSubstitutions},
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}
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for _, entry := range entries {
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data, err := d2asset.LoadFile(entry.path)
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if err != nil {
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return err
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}
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entry.loader(data)
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}
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return nil
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}
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func loadStrings() error {
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tablePaths := []string{
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d2resource.PatchStringTable,
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d2resource.ExpansionStringTable,
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d2resource.StringTable,
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}
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for _, tablePath := range tablePaths {
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data, err := d2asset.LoadFile(tablePath)
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if err != nil {
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return err
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}
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d2common.LoadTextDictionary(data)
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}
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return nil
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}
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