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OpenDiablo2/d2core/d2ui/label.go
Tim Sarbin 2461142fbd
Minor changes to project layout (#276)
* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00

106 lines
2.3 KiB
Go

package d2ui
import (
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
)
// LabelAlignment represents a label's alignment
type LabelAlignment uint8
const (
// LabelAlignLeft represents a left-aligned label
LabelAlignLeft LabelAlignment = 0
// LabelAlignCenter represents a center-aligned label
LabelAlignCenter LabelAlignment = 1
// LabelAlignRight represents a right-aligned label
LabelAlignRight LabelAlignment = 2
)
// Label represents a user interface label
type Label struct {
text string
X int
Y int
Width int
Height int
Alignment LabelAlignment
font *Font
imageData d2common.Surface
Color color.Color
}
// CreateLabel creates a new instance of a UI label
func CreateLabel(fontPath, palettePath string) Label {
result := Label{
Alignment: LabelAlignLeft,
Color: color.White,
font: GetFont(fontPath, palettePath),
}
return result
}
// Render draws the label on the screen
func (v *Label) Render(target d2common.Surface) {
if len(v.text) == 0 {
return
}
v.cacheImage()
x, y := v.X, v.Y
if v.Alignment == LabelAlignCenter {
x, y = v.X-int(v.Width/2), v.Y
} else if v.Alignment == LabelAlignRight {
x, y = v.X-int(v.Width), v.Y
}
target.PushFilter(d2common.FilterNearest)
target.PushCompositeMode(d2common.CompositeModeSourceAtop)
target.PushTranslation(x, y)
defer target.PopN(3)
target.Render(v.imageData)
}
// SetPosition moves the label to the specified location
func (v *Label) SetPosition(x, y int) {
v.X = x
v.Y = y
}
func (v *Label) GetTextMetrics(text string) (width, height int) {
return v.font.GetTextMetrics(text)
}
func (v *Label) cacheImage() {
if v.imageData != nil {
return
}
width, height := v.font.GetTextMetrics(v.text)
v.Width = width
v.Height = height
_, v.imageData = d2render.NewSurface(int(width), int(height), d2common.FilterNearest)
_, surface := d2render.CreateSurface(v.imageData)
v.font.Render(0, 0, v.text, v.Color, surface)
}
// SetText sets the label's text
func (v *Label) SetText(newText string) {
if v.text == newText {
return
}
v.text = newText
v.imageData = nil
}
// GetSize returns the size of the label
func (v Label) GetSize() (width, height int) {
v.cacheImage()
width = v.Width
height = v.Height
return
}