mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-10 10:36:42 -05:00
52 lines
1.3 KiB
Go
52 lines
1.3 KiB
Go
package d2resource
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func getLanguages() map[byte]string {
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return map[byte]string{
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0x00: "ENG", // (English)
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0x01: "ESP", // (Spanish)
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0x02: "DEU", // (German)
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0x03: "FRA", // (French)
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0x04: "POR", // (Portuguese)
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0x05: "ITA", // (Italian)
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0x06: "JPN", // (Japanese)
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0x07: "KOR", // (Korean)
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0x08: "SIN", //
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0x09: "CHI", // (Chinese)
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0x0A: "POL", // (Polish)
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0x0B: "RUS", // (Russian)
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0x0C: "ENG", // (English)
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}
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}
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// GetLanguageLiteral returns string representation of language code
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func GetLanguageLiteral(code byte) string {
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languages := getLanguages()
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return languages[code]
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}
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// Source https://github.com/eezstreet/OpenD2/blob/065f6e466048482b28b9dbc6286908dc1e0d10f6/Shared/D2Shared.hpp#L36
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func getCharsets() map[string]string {
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return map[string]string{
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"ENG": "LATIN", // (English)
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"ESP": "LATIN", // (Spanish)
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"DEU": "LATIN", // (German)
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"FRA": "LATIN", // (French)
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"POR": "LATIN", // (Portuguese)
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"ITA": "LATIN", // (Italian)
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"JPN": "JPN", // (Japanese)
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"KOR": "KOR", // (Korean)
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"SIN": "LATIN", //
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"CHI": "CHI", // (Chinese)
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"POL": "LATIN2", // (Polish)
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"RUS": "CYR", // (Russian)
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}
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}
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// GetFontCharset returns string representation of font charset
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func GetFontCharset(language string) string {
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charset := getCharsets()
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return charset[language]
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}
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