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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-03 01:37:18 -04:00
OpenDiablo2/OpenDiablo2.SDL2/SDL2Font.cs
2018-12-08 11:51:11 -05:00

61 lines
1.7 KiB
C#

/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Drawing;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Models;
namespace OpenDiablo2.SDL2_
{
internal sealed class SDL2Font : IFont
{
internal readonly MPQFont font;
internal readonly SDL2Sprite sprite;
public Palette CurrentPalette
{
get => sprite.CurrentPalette;
set => sprite.CurrentPalette = value;
}
internal SDL2Font(MPQFont font, IntPtr renderer)
{
this.font = font;
sprite = new SDL2Sprite(font.FontImageSet, renderer);
}
public void Dispose()
{
sprite.Dispose();
}
public Size CalculateSize(string text)
{
int w = 0;
int h = 0;
foreach(var ch in text)
{
w += font.CharacterMetric[ch].Width;
h = Math.Max(h, font.CharacterMetric[ch].Height);
}
return new Size(w, h);
}
}
}