mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
using OpenDiablo2.Common.Interfaces;
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using SDL2;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace OpenDiablo2.SDL2_
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{
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public sealed class SDL2MusicPlayer : IMusicProvider
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private IntPtr music = IntPtr.Zero;
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public SDL2MusicPlayer()
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{
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if (SDL_mixer.Mix_OpenAudio(22050, SDL_mixer.MIX_DEFAULT_FORMAT, 2, 2048) < 0)
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{
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log.Error($"SDL_mixer could not initialize! SDL_mixer Error: {SDL.SDL_GetError()}");
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return;
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}
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}
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public void PlaySong()
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{
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SDL_mixer.Mix_PlayChannel(-1, music, 1);
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}
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public void LoadSong(Stream data)
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{
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if (music != IntPtr.Zero)
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StopSong();
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var br = new BinaryReader(data);
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var bytes = br.ReadBytes((int)(data.Length - data.Position));
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music = SDL_mixer.Mix_QuickLoad_WAV(bytes);
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}
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public void StopSong()
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{
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if (music == IntPtr.Zero)
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return;
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SDL_mixer.Mix_FreeChunk(music);
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}
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public void Dispose()
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{
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StopSong();
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SDL_mixer.Mix_CloseAudio();
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}
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/*
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musicStream = data;
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SDL.SDL_AudioSpec want = new SDL.SDL_AudioSpec
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{
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freq = 22050,
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format = SDL.AUDIO_S16LSB,
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channels = 2,
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samples = 4096,
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callback = AudioCallback
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};
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SDL.SDL_OpenAudio(ref want, out audioSpec);
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SDL.SDL_PauseAudio(0);
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*/
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}
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}
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