mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-10 02:26:29 -05:00
47 lines
1012 B
Go
47 lines
1012 B
Go
package d2systems
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import (
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"time"
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"github.com/gravestench/akara"
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)
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const (
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defaultScale float64 = 1
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)
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// NewTimeScaleSystem creates a timescale system
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func NewTimeScaleSystem() *TimeScaleSystem {
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m := &TimeScaleSystem{
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BaseSystem: &akara.BaseSystem{},
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}
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return m
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}
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// static check that TimeScaleSystem implements the System interface
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var _ akara.System = &TimeScaleSystem{}
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// TimeScaleSystem should be the first system added to the world, and whose only job is to
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// apply a scalar the world's TimeDelta between frames. It's useful for slowing down or speeding
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// up the game time without affecting the render rate.
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type TimeScaleSystem struct {
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*akara.BaseSystem
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scale float64
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}
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// Init will initialize the TimeScale system
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func (t *TimeScaleSystem) Init(world *akara.World) {
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t.World = world
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t.scale = defaultScale
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}
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// Process scales the worlds time delta for this frame
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func (t *TimeScaleSystem) Process() {
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if !t.Active() {
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return
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}
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t.World.TimeDelta *= time.Duration(t.scale)
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}
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