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OpenDiablo2/d2core/d2systems/asset_loader.go
2020-12-07 12:44:11 -08:00

343 lines
11 KiB
Go

package d2systems
import (
"io"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2cache"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2animdata"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2cof"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dat"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dc6"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2pl2"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2components"
)
const (
assetCacheBudget = 1024
assetCacheEntryWeight = 1 // may want to make different weights for different asset types
)
// NewAssetLoader creates a new asset loader instance
func NewAssetLoader() *AssetLoaderSystem {
// we are going to check entities that dont yet have loaded asset types
filesToLoad := akara.NewFilter().
Require(d2components.FilePath).
Require(d2components.FileType).
Require(d2components.FileHandle).
Forbid(d2components.FileSource).
Forbid(d2components.GameConfig).
Forbid(d2components.StringTable).
Forbid(d2components.DataDictionary).
Forbid(d2components.Palette).
Forbid(d2components.PaletteTransform).
Forbid(d2components.Cof).
Forbid(d2components.Dc6).
Forbid(d2components.Dcc).
Forbid(d2components.Ds1).
Forbid(d2components.Dt1).
Forbid(d2components.Wav).
Forbid(d2components.AnimData).
Build()
fileSources := akara.NewFilter().
Require(d2components.FileSource).
Build()
return &AssetLoaderSystem{
SubscriberSystem: akara.NewSubscriberSystem(filesToLoad, fileSources),
cache: d2cache.CreateCache(assetCacheBudget).(*d2cache.Cache),
}
}
var _ akara.System = &AssetLoaderSystem{}
type AssetLoaderSystem struct {
*akara.SubscriberSystem
fileSub *akara.Subscription
sourceSub *akara.Subscription
cache *d2cache.Cache
filePaths *d2components.FilePathMap
fileTypes *d2components.FileTypeMap
fileHandles *d2components.FileHandleMap
fileSources *d2components.FileSourceMap
stringTables *d2components.StringTableMap
fontTables *d2components.FontTableMap
dataDictionaries *d2components.DataDictionaryMap
palettes *d2components.PaletteMap
transforms *d2components.PaletteTransformMap
cof *d2components.CofMap
dc6 *d2components.Dc6Map
dcc *d2components.DccMap
ds1 *d2components.Ds1Map
dt1 *d2components.Dt1Map
wav *d2components.WavMap
animDatas *d2components.AnimDataMap
}
// Init initializes the system with the given world
func (m *AssetLoaderSystem) Init(world *akara.World) {
m.World = world
if world == nil {
m.SetActive(false)
return
}
for subIdx := range m.Subscriptions {
m.Subscriptions[subIdx] = m.AddSubscription(m.Subscriptions[subIdx].Filter)
}
m.fileSub = m.Subscriptions[0]
m.sourceSub = m.Subscriptions[1]
// try to inject the components we require, then cast the returned
// abstract ComponentMap back to the concrete implementation
m.filePaths = m.InjectMap(d2components.FilePath).(*d2components.FilePathMap)
m.fileTypes = m.InjectMap(d2components.FileType).(*d2components.FileTypeMap)
m.fileHandles = m.InjectMap(d2components.FileHandle).(*d2components.FileHandleMap)
m.fileSources = m.InjectMap(d2components.FileSource).(*d2components.FileSourceMap)
m.stringTables = m.InjectMap(d2components.StringTable).(*d2components.StringTableMap)
m.dataDictionaries = m.InjectMap(d2components.DataDictionary).(*d2components.DataDictionaryMap)
m.palettes = m.InjectMap(d2components.Palette).(*d2components.PaletteMap)
m.transforms = m.InjectMap(d2components.PaletteTransform).(*d2components.PaletteTransformMap)
m.fontTables = m.InjectMap(d2components.FontTable).(*d2components.FontTableMap)
m.cof = m.InjectMap(d2components.Cof).(*d2components.CofMap)
m.dc6 = m.InjectMap(d2components.Dc6).(*d2components.Dc6Map)
m.dcc = m.InjectMap(d2components.Dcc).(*d2components.DccMap)
m.ds1 = m.InjectMap(d2components.Ds1).(*d2components.Ds1Map)
m.dt1 = m.InjectMap(d2components.Dt1).(*d2components.Dt1Map)
m.wav = m.InjectMap(d2components.Wav).(*d2components.WavMap)
m.animDatas = m.InjectMap(d2components.AnimData).(*d2components.AnimDataMap)
}
// Process processes all of the Entities
func (m *AssetLoaderSystem) Process() {
for _, eid := range m.fileSub.GetEntities() {
m.loadAsset(eid)
}
}
func (m *AssetLoaderSystem) loadAsset(id akara.EID) {
fp, found := m.filePaths.GetFilePath(id)
if !found {
return
}
ft, found := m.fileTypes.GetFileType(id)
if !found {
return
}
fh, found := m.fileHandles.GetFileHandle(id)
if !found {
return
}
if found := m.pullFromCache(id, fp.Path, ft.Type); found {
return
}
_, _ = fh.Data.Seek(0, 0)
data, buf := make([]byte, 0), make([]byte, 16)
for {
numRead, err := fh.Data.Read(buf)
data = append(data, buf[:numRead]...)
if numRead < 1 || err != nil {
break
}
}
m.parseAndCache(id, fp.Path, ft.Type, data)
}
func (m *AssetLoaderSystem) pullFromCache(id akara.EID, path string, t d2enum.FileType) bool {
entry, found := m.cache.Retrieve(path)
if !found {
return found
}
switch t {
case d2enum.FileTypeStringTable:
m.stringTables.AddStringTable(id).TextDictionary = entry.(*d2tbl.TextDictionary)
case d2enum.FileTypeFontTable:
m.fontTables.AddFontTable(id).Data = entry.([]byte)
case d2enum.FileTypeDataDictionary:
m.dataDictionaries.AddDataDictionary(id).DataDictionary = entry.(*d2txt.DataDictionary)
case d2enum.FileTypePalette:
m.palettes.AddPalette(id).Palette = entry.(d2interface.Palette)
case d2enum.FileTypePaletteTransform:
m.transforms.AddPaletteTransform(id).Transform = entry.(*d2pl2.PL2)
case d2enum.FileTypeCOF:
m.cof.AddCof(id).COF = entry.(*d2cof.COF)
case d2enum.FileTypeDC6:
m.dc6.AddDc6(id).DC6 = entry.(*d2dc6.DC6)
case d2enum.FileTypeDCC:
m.dcc.AddDcc(id).DCC = entry.(*d2dcc.DCC)
case d2enum.FileTypeDS1:
m.ds1.AddDs1(id).DS1 = entry.(*d2ds1.DS1)
case d2enum.FileTypeDT1:
m.dt1.AddDt1(id).DT1 = entry.(*d2dt1.DT1)
case d2enum.FileTypeWAV:
m.wav.AddWav(id).Data = entry.(d2interface.DataStream)
case d2enum.FileTypeD2:
m.animDatas.AddAnimData(id).AnimationData = entry.(*d2animdata.AnimationData)
}
return found
}
func (m *AssetLoaderSystem) parseAndCache(id akara.EID, path string, t d2enum.FileType, data []byte) {
go func() {
switch t {
case d2enum.FileTypeStringTable:
m.loadFileTypeStringTable(id, path, data) // TODO: add error handling for string table load
case d2enum.FileTypeFontTable:
m.loadFileTypeFontTable(id, path, data) // TODO: add error handling for string table load
case d2enum.FileTypeDataDictionary:
m.loadFileTypeDataDictionary(id, path, data) // TODO: add error handling for data dict load
case d2enum.FileTypePalette:
m.loadFileTypePalette(id, path, data)
case d2enum.FileTypePaletteTransform:
m.loadFileTypePaletteTransform(id, path, data)
case d2enum.FileTypeCOF:
m.loadFileTypeCOF(id, path, data)
case d2enum.FileTypeDC6:
m.loadFileTypeDC6(id, path, data)
case d2enum.FileTypeDCC:
m.loadFileTypeDCC(id, path, data)
case d2enum.FileTypeDS1:
m.loadFileTypeDS1(id, path, data)
case d2enum.FileTypeDT1:
m.loadFileTypeDT1(id, path, data)
case d2enum.FileTypeWAV:
fh, found := m.fileHandles.GetFileHandle(id)
if !found {
return
}
m.loadFileTypeWAV(id, path, fh.Data)
case d2enum.FileTypeD2:
m.loadFileTypeD2(id, path, data)
}
}()
}
func (m *AssetLoaderSystem) loadFileTypeStringTable(id akara.EID, path string, data []byte) {
txt := d2tbl.LoadTextDictionary(data)
loaded := &txt
m.stringTables.AddStringTable(id).TextDictionary = loaded
m.cache.Insert(path, loaded, assetCacheEntryWeight)
}
func (m *AssetLoaderSystem) loadFileTypeFontTable(id akara.EID, path string, data []byte) {
m.fontTables.AddFontTable(id).Data = data
m.cache.Insert(path, data, assetCacheEntryWeight)
}
func (m *AssetLoaderSystem) loadFileTypeDataDictionary(id akara.EID, path string, data []byte) {
loaded := d2txt.LoadDataDictionary(data)
m.dataDictionaries.AddDataDictionary(id).DataDictionary = loaded
m.cache.Insert(path, loaded, assetCacheEntryWeight)
}
func (m *AssetLoaderSystem) loadFileTypePalette(id akara.EID, path string, data []byte) error {
loaded, err := d2dat.Load(data)
if err == nil {
m.palettes.AddPalette(id).Palette = loaded
m.cache.Insert(path, loaded, assetCacheEntryWeight)
}
return err
}
func (m *AssetLoaderSystem) loadFileTypePaletteTransform(id akara.EID, path string, data []byte) error {
loaded, err := d2pl2.Load(data)
if err == nil {
m.transforms.AddPaletteTransform(id).Transform = loaded
m.cache.Insert(path, loaded, assetCacheEntryWeight)
}
return err
}
func (m *AssetLoaderSystem) loadFileTypeCOF(id akara.EID, path string, data []byte) error {
loaded, err := d2cof.Load(data)
if err == nil {
m.cof.AddCof(id).COF = loaded
m.cache.Insert(path, loaded, assetCacheEntryWeight)
}
return err
}
func (m *AssetLoaderSystem) loadFileTypeDC6(id akara.EID, path string, data []byte) error {
loaded, err := d2dc6.Load(data)
if err == nil {
m.dc6.AddDc6(id).DC6 = loaded
m.cache.Insert(path, loaded, assetCacheEntryWeight)
}
return err
}
func (m *AssetLoaderSystem) loadFileTypeDCC(id akara.EID, path string, data []byte) error {
loaded, err := d2dcc.Load(data)
if err == nil {
m.dcc.AddDcc(id).DCC = loaded
m.cache.Insert(path, loaded, assetCacheEntryWeight)
}
return err
}
func (m *AssetLoaderSystem) loadFileTypeDS1(id akara.EID, path string, data []byte) error {
loaded, err := d2ds1.LoadDS1(data)
if err == nil {
m.ds1.AddDs1(id).DS1 = loaded
m.cache.Insert(path, loaded, assetCacheEntryWeight)
}
return err
}
func (m *AssetLoaderSystem) loadFileTypeDT1(id akara.EID, path string, data []byte) error {
loaded, err := d2dt1.LoadDT1(data)
if err == nil {
m.dt1.AddDt1(id).DT1 = loaded
m.cache.Insert(path, loaded, assetCacheEntryWeight)
}
return err
}
func (m *AssetLoaderSystem) loadFileTypeWAV(id akara.EID, path string, seeker io.ReadSeeker) {
component := m.wav.AddWav(id)
component.Data = seeker
m.cache.Insert(path, seeker, assetCacheEntryWeight)
}
func (m *AssetLoaderSystem) loadFileTypeD2(id akara.EID, path string, data []byte) error {
loaded, err := d2animdata.Load(data)
if err == nil {
m.animDatas.AddAnimData(id).AnimationData = loaded
m.cache.Insert(path, loaded, assetCacheEntryWeight)
}
return err
}