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https://github.com/OpenDiablo2/OpenDiablo2
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* Replaced old repo path with org path. * Added editorconfig. Fixed line endings to LF. * Fixed travis build badge path
149 lines
3.8 KiB
Go
149 lines
3.8 KiB
Go
package UI
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import (
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"github.com/OpenDiablo2/OpenDiablo2/Common"
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"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
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"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
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"github.com/OpenDiablo2/OpenDiablo2/Sound"
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"github.com/hajimehoshi/ebiten"
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)
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// CursorButton represents a mouse button
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type CursorButton uint8
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const (
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// CursorButtonLeft represents the left mouse button
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CursorButtonLeft CursorButton = 1
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// CursorButtonRight represents the right mouse button
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CursorButtonRight CursorButton = 2
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)
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// Manager represents the UI manager
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type Manager struct {
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widgets []Widget
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cursorSprite *Common.Sprite
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cursorButtons CursorButton
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pressedIndex int
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CursorX int
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CursorY int
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clickSfx *Sound.SoundEffect
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waitForLeftMouseUp bool
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}
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// CreateManager creates a new instance of a UI manager
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func CreateManager(fileProvider Common.FileProvider, soundManager Sound.Manager) *Manager {
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result := &Manager{
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pressedIndex: -1,
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widgets: make([]Widget, 0),
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cursorSprite: fileProvider.LoadSprite(ResourcePaths.CursorDefault, PaletteDefs.Units),
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clickSfx: soundManager.LoadSoundEffect(ResourcePaths.SFXButtonClick),
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waitForLeftMouseUp: false,
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}
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return result
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}
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// Reset resets the state of the UI manager. Typically called for new scenes
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func (v *Manager) Reset() {
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v.widgets = make([]Widget, 0)
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v.pressedIndex = -1
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v.waitForLeftMouseUp = true
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}
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// AddWidget adds a widget to the UI manager
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func (v *Manager) AddWidget(widget Widget) {
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v.widgets = append(v.widgets, widget)
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}
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func (v *Manager) WaitForMouseRelease() {
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v.waitForLeftMouseUp = true
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}
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// Draw renders all of the UI elements
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func (v *Manager) Draw(screen *ebiten.Image) {
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for _, widget := range v.widgets {
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if !widget.GetVisible() {
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continue
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}
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widget.Draw(screen)
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}
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cx, cy := ebiten.CursorPosition()
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v.cursorSprite.MoveTo(cx, cy)
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v.cursorSprite.Draw(screen)
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}
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// Update updates all of the UI elements
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func (v *Manager) Update() {
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v.cursorButtons = 0
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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if !v.waitForLeftMouseUp {
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v.cursorButtons |= CursorButtonLeft
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}
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} else {
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if v.waitForLeftMouseUp {
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v.waitForLeftMouseUp = false
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}
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}
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
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v.cursorButtons |= CursorButtonRight
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}
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v.CursorX, v.CursorY = ebiten.CursorPosition()
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if v.CursorButtonPressed(CursorButtonLeft) {
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found := false
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for i, widget := range v.widgets {
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if !widget.GetVisible() || !widget.GetEnabled() {
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continue
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}
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wx, wy := widget.GetLocation()
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ww, wh := widget.GetSize()
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if v.CursorX >= wx && v.CursorX <= wx+int(ww) && v.CursorY >= wy && v.CursorY <= wy+int(wh) {
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widget.SetPressed(true)
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if v.pressedIndex == -1 {
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found = true
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v.pressedIndex = i
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v.clickSfx.Play()
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} else if v.pressedIndex > -1 && v.pressedIndex != i {
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v.widgets[i].SetPressed(false)
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} else {
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found = true
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}
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} else {
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widget.SetPressed(false)
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}
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}
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if !found {
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if v.pressedIndex > -1 {
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v.widgets[v.pressedIndex].SetPressed(false)
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} else {
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v.pressedIndex = -2
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}
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}
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} else {
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if v.pressedIndex > -1 {
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widget := v.widgets[v.pressedIndex]
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wx, wy := widget.GetLocation()
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ww, wh := widget.GetSize()
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if v.CursorX >= wx && v.CursorX <= wx+int(ww) && v.CursorY >= wy && v.CursorY <= wy+int(wh) {
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widget.Activate()
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}
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} else {
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for _, widget := range v.widgets {
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if !widget.GetVisible() || !widget.GetEnabled() {
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continue
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}
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widget.SetPressed(false)
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}
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}
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v.pressedIndex = -1
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}
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}
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// CursorButtonPressed determines if the specified button has been pressed
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func (v *Manager) CursorButtonPressed(button CursorButton) bool {
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return v.cursorButtons&button > 0
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}
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func (v *Manager) KeyPressed(key ebiten.Key) bool {
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return ebiten.IsKeyPressed(key)
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}
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