mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-12-26 12:06:24 -05:00
9e58b134e5
* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
38 lines
1.2 KiB
Go
38 lines
1.2 KiB
Go
// Code generated by "stringer -linecomment -type WeaponClass -output weapon_class_string.go"; DO NOT EDIT.
|
|
|
|
package d2enum
|
|
|
|
import "strconv"
|
|
|
|
func _() {
|
|
// An "invalid array index" compiler error signifies that the constant values have changed.
|
|
// Re-run the stringer command to generate them again.
|
|
var x [1]struct{}
|
|
_ = x[WeaponClassNone-0]
|
|
_ = x[WeaponClassHandToHand-1]
|
|
_ = x[WeaponClassBow-2]
|
|
_ = x[WeaponClassOneHandSwing-3]
|
|
_ = x[WeaponClassOneHandThrust-4]
|
|
_ = x[WeaponClassStaff-5]
|
|
_ = x[WeaponClassTwoHandSwing-6]
|
|
_ = x[WeaponClassTwoHandThrust-7]
|
|
_ = x[WeaponClassCrossbow-8]
|
|
_ = x[WeaponClassLeftJabRightSwing-9]
|
|
_ = x[WeaponClassLeftJabRightThrust-10]
|
|
_ = x[WeaponClassLeftSwingRightSwing-11]
|
|
_ = x[WeaponClassLeftSwingRightThrust-12]
|
|
_ = x[WeaponClassOneHandToHand-13]
|
|
_ = x[WeaponClassTwoHandToHand-14]
|
|
}
|
|
|
|
const _WeaponClass_name = "hthbow1hs1htstf2hs2htxbw1js1jt1ss1stht1ht2"
|
|
|
|
var _WeaponClass_index = [...]uint8{0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42}
|
|
|
|
func (i WeaponClass) String() string {
|
|
if i < 0 || i >= WeaponClass(len(_WeaponClass_index)-1) {
|
|
return "WeaponClass(" + strconv.FormatInt(int64(i), 10) + ")"
|
|
}
|
|
return _WeaponClass_name[_WeaponClass_index[i]:_WeaponClass_index[i+1]]
|
|
}
|