mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
9e61079e93
* add interface for stats, d2 is an implementation * fix incorrect comment, remove ennecessary int * simplified description functions, remove duplicates * moved default stringer functions * fixed incorrect stat combine method * change `Create` to `New` in method names * d2stats + diablo2stats refactored again - simplified `NewStat` provider function - added initializer for stat values that sets the stringer functions, value types, and combination types for values when created - removed redundant description functions - added stat value combination types `sum` and `static` `static` stat values which are not altered when stats are combined. this makes sense for stats like proc-on-hit or +skills to class example: Stat A: `10% reanimate as: skeleton mage` Stat B: `8% reanimate as: skeleton archer` Stat C: `6% reanimate as: skeleton archer` A and B can not be combined B and C can be combined to `14% reanimate as: skeleton archer`
83 lines
2.0 KiB
Go
83 lines
2.0 KiB
Go
package diablo2stats
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
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)
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// static check that Diablo2StatValue implements StatValue
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var _ d2stats.StatValue = &Diablo2StatValue{}
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// Diablo2StatValue is a diablo 2 implementation of a stat value
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type Diablo2StatValue struct {
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number float64
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stringerFn func(d2stats.StatValue) string
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numberType d2stats.StatNumberType
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combineType d2stats.ValueCombineType
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}
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// NumberType returns the stat value type
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func (sv *Diablo2StatValue) NumberType() d2stats.StatNumberType {
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return sv.numberType
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}
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// CombineType returns the stat value combination type
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func (sv *Diablo2StatValue) CombineType() d2stats.ValueCombineType {
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return sv.combineType
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}
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// Clone returns a deep copy of the stat value
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func (sv Diablo2StatValue) Clone() d2stats.StatValue {
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clone := &Diablo2StatValue{}
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switch sv.numberType {
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case d2stats.StatValueInt:
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clone.SetInt(sv.Int())
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case d2stats.StatValueFloat:
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clone.SetFloat(sv.Float())
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}
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clone.stringerFn = sv.stringerFn
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return clone
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}
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// Int returns the integer version of the stat value
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func (sv *Diablo2StatValue) Int() int {
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return int(sv.number)
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}
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// String returns a string version of the value
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func (sv *Diablo2StatValue) String() string {
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return sv.stringerFn(sv)
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}
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// Float returns a float64 version of the value
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func (sv *Diablo2StatValue) Float() float64 {
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return sv.number
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}
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// SetInt sets the stat value using an int
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func (sv *Diablo2StatValue) SetInt(i int) d2stats.StatValue {
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sv.number = float64(i)
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return sv
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}
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// SetFloat sets the stat value using a float64
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func (sv *Diablo2StatValue) SetFloat(f float64) d2stats.StatValue {
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sv.number = f
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return sv
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}
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// Stringer returns the string evaluation function
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func (sv *Diablo2StatValue) Stringer() func(d2stats.StatValue) string {
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return sv.stringerFn
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}
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// SetStringer sets the string evaluation function
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func (sv *Diablo2StatValue) SetStringer(f func(d2stats.StatValue) string) d2stats.StatValue {
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sv.stringerFn = f
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return sv
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}
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