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https://github.com/OpenDiablo2/OpenDiablo2
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* Use integer directions for rotating map entities * Manage composite directly in npc * Player manages its own composite * Split up animation mode types Players, monsters, objects all have their own types * Clean up AnimatedEntity * Rename AnimatedEntity -> Object * Keep the object txt record on hand in Object |
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.. | ||
d2astar | ||
d2data | ||
d2enum | ||
d2fileformats | ||
d2resource | ||
bitmuncher.go | ||
bitstream_test.go | ||
bitstream.go | ||
build_info.go | ||
cache.go | ||
calcstring.go | ||
data_dictionary.go | ||
math.go | ||
path_tile.go | ||
path.go | ||
Point.go | ||
rectangle.go | ||
size.go | ||
stream_reader_test.go | ||
stream_reader.go | ||
stream_writer_test.go | ||
stream_writer.go | ||
stringutils.go | ||
text_dictionary.go | ||
timeutils.go |