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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-13 12:06:31 -05:00
OpenDiablo2/d2common
Ziemas 02605227c3
Various map entity reworks (#439)
* Use integer directions for rotating map entities

* Manage composite directly in npc

* Player manages its own composite

* Split up animation mode types

Players, monsters, objects all have their own types

* Clean up AnimatedEntity

* Rename AnimatedEntity -> Object

* Keep the object txt record on hand in Object
2020-06-24 13:49:13 -04:00
..
d2astar Use closest path if path not found (#431) 2020-06-24 08:09:00 -04:00
d2data Fixed linting issues (#438) 2020-06-24 10:13:11 -04:00
d2enum Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
d2fileformats Fixed linting issues (#438) 2020-06-24 10:13:11 -04:00
d2resource Added call to loading SuperUniques data dict (#415) 2020-06-23 09:30:39 -04:00
bitmuncher.go
bitstream_test.go
bitstream.go
build_info.go
cache.go
calcstring.go
data_dictionary.go
math.go
path_tile.go Pull go-astar code into the repo, improve perf (#411) 2020-06-23 02:04:17 -04:00
path.go
Point.go Map generation and test fixes (#430) 2020-06-24 00:04:27 -04:00
rectangle.go
size.go Re-tooled rendering engine (#379) 2020-06-21 18:40:37 -04:00
stream_reader_test.go
stream_reader.go Performance/Memory Improvements (#365) 2020-06-20 21:07:36 -04:00
stream_writer_test.go
stream_writer.go StreamWriter: replaced slice with bytes.Buffer (#402) 2020-06-22 18:56:20 -04:00
stringutils.go
text_dictionary.go minor edits (#401) 2020-06-22 17:36:45 -04:00
timeutils.go