mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-19 10:56:07 -05:00
98 lines
3.1 KiB
C#
98 lines
3.1 KiB
C#
using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common.Models;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace OpenDiablo2.Core
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{
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public sealed class GameEngine : IGameEngine, IPaletteProvider
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{
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static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private readonly IMPQProvider mpqProvider;
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private readonly IRenderWindow renderWindow;
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private readonly Func<string, IScene> getScene;
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private IScene currentScene;
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private readonly MPQ[] MPQs;
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private Dictionary<string, SoundEntry> soundTable = new Dictionary<string, SoundEntry>();
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public Dictionary<string, Palette> PaletteTable { get; private set; } = new Dictionary<string, Palette>();
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private Stopwatch sw = new Stopwatch();
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public GameEngine(IMPQProvider mpqProvider, IRenderWindow renderWindow, Func<string, IScene> getScene)
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{
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this.mpqProvider = mpqProvider;
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this.renderWindow = renderWindow;
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this.getScene = getScene;
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MPQs = mpqProvider.GetMPQs().ToArray();
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}
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private void LoadPalettes()
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{
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log.Info("Loading palettes");
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var paletteFiles = MPQs.SelectMany(x => x.Files).Where(x => x.StartsWith("data\\global\\palette\\") && x.EndsWith(".dat"));
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foreach (var paletteFile in paletteFiles)
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{
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var paletteNameParts = paletteFile.Split('\\');
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var paletteName = paletteNameParts[paletteNameParts.Count() - 2];
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PaletteTable[paletteName] = Palette.LoadFromStream(mpqProvider.GetStream(paletteFile));
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}
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}
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private void LoadSoundData()
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{
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log.Info("Loading sound configuration data");
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foreach (var soundDescFile in mpqProvider.GetTextFile("data\\global\\excel\\Sounds.txt"))
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{
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foreach (var row in soundDescFile.Skip(1).Where(x => !String.IsNullOrWhiteSpace(x)))
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{
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var soundEntry = row.ToSoundEntry();
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soundTable[soundEntry.Handle] = soundEntry;
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}
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}
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}
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public void Run()
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{
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LoadPalettes();
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LoadSoundData();
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currentScene = getScene("Main Menu");
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sw.Start();
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while (renderWindow.IsRunning)
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{
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while (sw.ElapsedMilliseconds < 16)
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Thread.Sleep(1); // Oh yes we did
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var ms = sw.ElapsedMilliseconds;
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// Prevent falco-punch updates
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if (ms > 1000)
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{
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sw.Restart();
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continue;
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}
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sw.Restart();
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renderWindow.Update();
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currentScene.Update(ms);
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currentScene.Render();
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}
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}
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public void Dispose()
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{
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}
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}
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}
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