mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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* saving of player should be done on the server. That's also where the loading happens. * refactor nearly everything, but this time it looks not that bad... * MAke Linter happy * Typo... uuups |
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d2client | ||
d2netpacket | ||
d2server | ||
client_listener.go | ||
dedicated_server.go | ||
doc.go |