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OpenDiablo2/d2core/d2components/origin.go
gravestench 3f5d2c0938 major refactor of akara ecs
* component ID's are dynamically allocated now
* removed `akara.BaseComponent` member from components
* component declarations drastically reduced
2020-12-07 12:44:11 -08:00

47 lines
1.5 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
)
// static check that Origin implements Component
var _ akara.Component = &Origin{}
// Origin is a component that describes the origin point of an entity as a vector.
// The values should be interpreted as normalized to the width/height of the entity (depends on other components...).
// For example, origin (0,0) should be top-left corner, (0.5, 0.5) should be center.
type Origin struct {
*d2vector.Vector
}
// New creates a new Origin. By default, the origin is the top-left corner (0,0)
func (*Origin) New() akara.Component {
return &Origin{
Vector: d2vector.NewVector(0, 0),
}
}
// OriginFactory is a wrapper for the generic component factory that returns Origin component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Origin.
type OriginFactory struct {
Origin *akara.ComponentFactory
}
// AddOrigin adds a Origin component to the given entity and returns it
func (m *OriginFactory) AddOrigin(id akara.EID) *Origin {
return m.Origin.Add(id).(*Origin)
}
// GetOrigin returns the Origin component for the given entity, and a bool for whether or not it exists
func (m *OriginFactory) GetOrigin(id akara.EID) (*Origin, bool) {
component, found := m.Origin.Get(id)
if !found {
return nil, found
}
return component.(*Origin), found
}