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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-20 10:15:55 -04:00
OpenDiablo2/d2core/d2map/d2maprenderer
Ziemas 11f743aa42
Get and use draw order and animation speed for objects (#473)
* String2enum ObjectAnimationMode

* Render objects at their assigned layer

Gets the orderflag from the object record and assign it to the mapentity
so the renderer can get at it.

This adds another render pass that loops through the objects.

* Get object animation speed from their txt entry
2020-06-27 14:30:23 -04:00
..
camera.go Re-tooled rendering engine (#379) 2020-06-21 18:40:37 -04:00
gfx_decode.go Re-tooled rendering engine (#379) 2020-06-21 18:40:37 -04:00
image_cache.go Re-tooled rendering engine (#379) 2020-06-21 18:40:37 -04:00
renderer.go Get and use draw order and animation speed for objects (#473) 2020-06-27 14:30:23 -04:00
tile_cache.go Re-tooled rendering engine (#379) 2020-06-21 18:40:37 -04:00
viewport.go fixed broken viewport while side menu is opened (#464) (#465) 2020-06-26 09:15:45 -04:00