mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-09 11:47:21 -05:00
d6c9748fef
* refactored logging in d2config, d2record, and d2asset * asset manager, record manager, and file loader now utilitize d2util.Logger * added colored logging to d2util.Logger (excluding windows platforms) * removed mpq file verification from d2config; d2loader handles this * record loaders now use the record manager's logger for printing info * added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4` * added `LogLevel` parameter to config file * default log level will show errors, warnings, and info log messages * specifying log level as an argument overrides setting from config file * fixed log level tests
33 lines
747 B
Go
33 lines
747 B
Go
package d2records
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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func levelMazeDetailsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(LevelMazeDetails)
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for d.Next() {
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record := &LevelMazeDetailsRecord{
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Name: d.String("Name"),
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LevelID: d.Number("Level"),
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NumRoomsNormal: d.Number("Rooms"),
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NumRoomsNightmare: d.Number("Rooms(N)"),
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NumRoomsHell: d.Number("Rooms(H)"),
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SizeX: d.Number("SizeX"),
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SizeY: d.Number("SizeY"),
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}
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records[record.LevelID] = record
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}
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if d.Err != nil {
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return d.Err
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}
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r.Logger.Infof("Loaded %d LevelMazeDetails records", len(records))
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r.Level.Maze = records
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return nil
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}
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