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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 17:27:23 -04:00
OpenDiablo2/d2app/app.go
dk 62b8a610c0
D2input abstraction (#532)
* abstract d2input manager/service/events/keys/buttons to interface

* abstract d2input manager/service/events/keys/buttons to interface

* fixing lint error
2020-07-03 15:09:16 -04:00

590 lines
14 KiB
Go

// Package d2app contains the OpenDiablo2 application shell
package d2app
import (
"bytes"
"container/ring"
"errors"
"fmt"
"image"
"image/gif"
"image/png"
"log"
"os"
"runtime"
"runtime/pprof"
"strconv"
"strings"
"sync"
"golang.org/x/image/colornames"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescreen"
"github.com/OpenDiablo2/OpenDiablo2/d2script"
"github.com/pkg/profile"
"gopkg.in/alecthomas/kingpin.v2"
)
// App represents the main application for the engine
type App struct {
lastTime float64
lastScreenAdvance float64
showFPS bool
timeScale float64
captureState captureState
capturePath string
captureFrames []*image.RGBA
profileOption string
gitBranch string
gitCommit string
terminal d2interface.Terminal
audio d2interface.AudioProvider
renderer d2interface.Renderer
tAllocSamples *ring.Ring
}
type bindTerminalEntry struct {
name string
description string
action interface{}
}
const defaultFPS = 0.04 // 1/25
const bytesToMegabyte = 1024 * 1024
const nSamplesTAlloc = 100
// Create creates a new instance of the application
func Create(gitBranch, gitCommit string,
terminal d2interface.Terminal,
audio d2interface.AudioProvider,
renderer d2interface.Renderer) *App {
result := &App{
gitBranch: gitBranch,
gitCommit: gitCommit,
terminal: terminal,
audio: audio,
renderer: renderer,
tAllocSamples: createZeroedRing(nSamplesTAlloc),
}
return result
}
// Run executes the application and kicks off the entire game process
func (p *App) Run() {
profileOption := kingpin.Flag("profile", "Profiles the program, one of (cpu, mem, block, goroutine, trace, thread, mutex)").String()
kingpin.Parse()
if len(*profileOption) > 0 {
profiler := enableProfiler(*profileOption)
if profiler != nil {
defer profiler.Stop()
}
}
windowTitle := fmt.Sprintf("OpenDiablo2 (%s)", p.gitBranch)
// If we fail to initialize, we will show the error screen
if err := p.initialize(); err != nil {
if gameErr := p.renderer.Run(updateInitError, 800, 600, windowTitle); gameErr != nil {
log.Fatal(gameErr)
}
log.Fatal(err)
return
}
d2screen.SetNextScreen(d2gamescreen.CreateMainMenu(p.renderer, p.audio, p.terminal))
if p.gitBranch == "" {
p.gitBranch = "Local Build"
}
d2common.SetBuildInfo(p.gitBranch, p.gitCommit)
if err := p.renderer.Run(p.update, 800, 600, windowTitle); err != nil {
log.Panic(err)
}
}
func (p *App) initialize() error {
p.timeScale = 1.0
p.lastTime = d2common.Now()
p.lastScreenAdvance = p.lastTime
if err := d2config.Load(); err != nil {
return err
}
config := d2config.Get()
d2resource.LanguageCode = config.Language
p.renderer.SetWindowIcon("d2logo.png")
p.terminal.BindLogger()
terminalActions := [...]bindTerminalEntry{
{"dumpheap", "dumps the heap to pprof/heap.pprof", p.dumpHeap},
{"fullscreen", "toggles fullscreen", p.toggleFullScreen},
{"capframe", "captures a still frame", p.captureFrame},
{"capgifstart", "captures an animation (start)", p.startAnimationCapture},
{"capgifstop", "captures an animation (stop)", p.stopAnimationCapture},
{"vsync", "toggles vsync", p.toggleVsync},
{"fps", "toggle fps counter", p.toggleFpsCounter},
{"timescale", "set scalar for elapsed time", p.setTimeScale},
{"quit", "exits the game", p.quitGame},
{"screen-gui", "enters the gui playground screen", p.enterGuiPlayground},
}
for idx := range terminalActions {
action := &terminalActions[idx]
if err := p.terminal.BindAction(action.name, action.description, action.action); err != nil {
log.Fatal(err)
}
}
if err := d2asset.Initialize(p.renderer, p.terminal); err != nil {
return err
}
if err := d2gui.Initialize(); err != nil {
return err
}
p.audio.SetVolumes(config.BgmVolume, config.SfxVolume)
if err := p.loadDataDict(); err != nil {
return err
}
if err := p.loadStrings(); err != nil {
return err
}
d2inventory.LoadHeroObjects()
d2ui.Initialize(p.audio)
d2script.CreateScriptEngine()
return nil
}
func (p *App) loadStrings() error {
tablePaths := []string{
d2resource.PatchStringTable,
d2resource.ExpansionStringTable,
d2resource.StringTable,
}
for _, tablePath := range tablePaths {
data, err := d2asset.LoadFile(tablePath)
if err != nil {
return err
}
d2common.LoadTextDictionary(data)
}
return nil
}
func (p *App) loadDataDict() error {
entries := []struct {
path string
loader func(data []byte)
}{
{d2resource.LevelType, d2datadict.LoadLevelTypes},
{d2resource.LevelPreset, d2datadict.LoadLevelPresets},
{d2resource.LevelWarp, d2datadict.LoadLevelWarps},
{d2resource.ObjectType, d2datadict.LoadObjectTypes},
{d2resource.ObjectDetails, d2datadict.LoadObjects},
{d2resource.Weapons, d2datadict.LoadWeapons},
{d2resource.Armor, d2datadict.LoadArmors},
{d2resource.Misc, d2datadict.LoadMiscItems},
{d2resource.UniqueItems, d2datadict.LoadUniqueItems},
{d2resource.Missiles, d2datadict.LoadMissiles},
{d2resource.SoundSettings, d2datadict.LoadSounds},
{d2resource.AnimationData, d2data.LoadAnimationData},
{d2resource.MonStats, d2datadict.LoadMonStats},
{d2resource.MonStats2, d2datadict.LoadMonStats2},
{d2resource.MonPreset, d2datadict.LoadMonPresets},
{d2resource.MagicPrefix, d2datadict.LoadMagicPrefix},
{d2resource.MagicSuffix, d2datadict.LoadMagicSuffix},
{d2resource.ItemStatCost, d2datadict.LoadItemStatCosts},
{d2resource.CharStats, d2datadict.LoadCharStats},
{d2resource.Hireling, d2datadict.LoadHireling},
{d2resource.Experience, d2datadict.LoadExperienceBreakpoints},
{d2resource.Gems, d2datadict.LoadGems},
{d2resource.DifficultyLevels, d2datadict.LoadDifficultyLevels},
{d2resource.AutoMap, d2datadict.LoadAutoMaps},
{d2resource.LevelDetails, d2datadict.LoadLevelDetails},
{d2resource.LevelMaze, d2datadict.LoadLevelMazeDetails},
{d2resource.LevelSubstitutions, d2datadict.LoadLevelSubstitutions},
{d2resource.CubeRecipes, d2datadict.LoadCubeRecipes},
{d2resource.SuperUniques, d2datadict.LoadSuperUniques},
}
d2datadict.InitObjectRecords()
for _, entry := range entries {
data, err := d2asset.LoadFile(entry.path)
if err != nil {
return err
}
entry.loader(data)
}
return nil
}
func (p *App) renderDebug(target d2interface.Surface) error {
if !p.showFPS {
return nil
}
vsyncEnabled := p.renderer.GetVSyncEnabled()
fps := p.renderer.CurrentFPS()
cx, cy := p.renderer.GetCursorPos()
target.PushTranslation(5, 565)
target.DrawText("vsync:" + strconv.FormatBool(vsyncEnabled) + "\nFPS:" + strconv.Itoa(int(fps)))
target.Pop()
var m runtime.MemStats
runtime.ReadMemStats(&m)
target.PushTranslation(680, 0)
target.DrawText("Alloc " + strconv.FormatInt(int64(m.Alloc)/bytesToMegabyte, 10))
target.PushTranslation(0, 16)
target.DrawText("TAlloc/s " + strconv.FormatFloat(p.allocRate(m.TotalAlloc, fps), 'f', 2, 64))
target.PushTranslation(0, 16)
target.DrawText("Pause " + strconv.FormatInt(int64(m.PauseTotalNs/bytesToMegabyte), 10))
target.PushTranslation(0, 16)
target.DrawText("HeapSys " + strconv.FormatInt(int64(m.HeapSys/bytesToMegabyte), 10))
target.PushTranslation(0, 16)
target.DrawText("NumGC " + strconv.FormatInt(int64(m.NumGC), 10))
target.PushTranslation(0, 16)
target.DrawText("Coords " + strconv.FormatInt(int64(cx), 10) + "," + strconv.FormatInt(int64(cy), 10))
target.PopN(6) //nolint:gomnd This is the number of records we have popped
return nil
}
func (p *App) renderCapture(target d2interface.Surface) error {
cleanupCapture := func() {
p.captureState = captureStateNone
p.capturePath = ""
p.captureFrames = nil
}
switch p.captureState {
case captureStateFrame:
defer cleanupCapture()
fp, err := os.Create(p.capturePath)
if err != nil {
return err
}
defer func() {
if err := fp.Close(); err != nil {
log.Fatal(err)
}
}()
screenshot := target.Screenshot()
if err := png.Encode(fp, screenshot); err != nil {
return err
}
log.Printf("saved frame to %s", p.capturePath)
case captureStateGif:
screenshot := target.Screenshot()
p.captureFrames = append(p.captureFrames, screenshot)
case captureStateNone:
if len(p.captureFrames) > 0 {
defer cleanupCapture()
fp, err := os.Create(p.capturePath)
if err != nil {
return err
}
defer func() {
if err := fp.Close(); err != nil {
log.Fatal(err)
}
}()
var (
framesTotal = len(p.captureFrames)
framesPal = make([]*image.Paletted, framesTotal)
frameDelays = make([]int, framesTotal)
framesPerCPU = framesTotal / runtime.NumCPU()
)
var waitGroup sync.WaitGroup
for i := 0; i < framesTotal; i += framesPerCPU {
waitGroup.Add(1)
go func(start, end int) {
defer waitGroup.Done()
for j := start; j < end; j++ {
var buffer bytes.Buffer
if err := gif.Encode(&buffer, p.captureFrames[j], nil); err != nil {
panic(err)
}
framePal, err := gif.Decode(&buffer)
if err != nil {
panic(err)
}
framesPal[j] = framePal.(*image.Paletted)
frameDelays[j] = 5
}
}(i, d2common.MinInt(i+framesPerCPU, framesTotal))
}
waitGroup.Wait()
if err := gif.EncodeAll(fp, &gif.GIF{Image: framesPal, Delay: frameDelays}); err != nil {
return err
}
log.Printf("saved animation to %s", p.capturePath)
}
}
return nil
}
func (p *App) render(target d2interface.Surface) error {
if err := d2screen.Render(target); err != nil {
return err
}
d2ui.Render(target)
if err := d2gui.Render(target); err != nil {
return err
}
if err := p.renderDebug(target); err != nil {
return err
}
if err := p.renderCapture(target); err != nil {
return err
}
if err := p.terminal.Render(target); err != nil {
return err
}
return nil
}
func (p *App) advance(elapsed, current float64) error {
elapsedLastScreenAdvance := (current - p.lastScreenAdvance) * p.timeScale
if elapsedLastScreenAdvance > defaultFPS {
p.lastScreenAdvance = current
if err := d2screen.Advance(elapsedLastScreenAdvance); err != nil {
return err
}
}
d2ui.Advance(elapsed)
if err := d2input.Advance(elapsed, current); err != nil {
return err
}
if err := d2gui.Advance(elapsed); err != nil {
return err
}
if err := p.terminal.Advance(elapsed); err != nil {
return err
}
return nil
}
func (p *App) update(target d2interface.Surface) error {
currentTime := d2common.Now()
elapsedTime := (currentTime - p.lastTime) * p.timeScale
p.lastTime = currentTime
if err := p.advance(elapsedTime, currentTime); err != nil {
return err
}
if err := p.render(target); err != nil {
return err
}
if target.GetDepth() > 0 {
return errors.New("detected surface stack leak")
}
return nil
}
func (p *App) allocRate(totalAlloc uint64, fps float64) float64 {
p.tAllocSamples.Value = totalAlloc
p.tAllocSamples = p.tAllocSamples.Next()
deltaAllocPerFrame := float64(totalAlloc-p.tAllocSamples.Value.(uint64)) / nSamplesTAlloc
return deltaAllocPerFrame * fps / bytesToMegabyte
}
func (p *App) dumpHeap() {
if err := os.Mkdir("./pprof/", 0750); err != nil {
log.Fatal(err)
}
fileOut, _ := os.Create("./pprof/heap.pprof")
if err := pprof.WriteHeapProfile(fileOut); err != nil {
log.Fatal(err)
}
if err := fileOut.Close(); err != nil {
log.Fatal(err)
}
}
func (p *App) toggleFullScreen() {
fullscreen := !p.renderer.IsFullScreen()
p.renderer.SetFullScreen(fullscreen)
p.terminal.OutputInfof("fullscreen is now: %v", fullscreen)
}
func (p *App) captureFrame(path string) {
p.captureState = captureStateFrame
p.capturePath = path
p.captureFrames = nil
}
func (p *App) startAnimationCapture(path string) {
p.captureState = captureStateGif
p.capturePath = path
p.captureFrames = nil
}
func (p *App) stopAnimationCapture() {
p.captureState = captureStateNone
}
func (p *App) toggleVsync() {
vsync := !p.renderer.GetVSyncEnabled()
p.renderer.SetVSyncEnabled(vsync)
p.terminal.OutputInfof("vsync is now: %v", vsync)
}
func (p *App) toggleFpsCounter() {
p.showFPS = !p.showFPS
p.terminal.OutputInfof("fps counter is now: %v", p.showFPS)
}
func (p *App) setTimeScale(timeScale float64) {
if timeScale <= 0 {
p.terminal.OutputErrorf("invalid time scale value")
} else {
p.terminal.OutputInfof("timescale changed from %f to %f", p.timeScale, timeScale)
p.timeScale = timeScale
}
}
func (p *App) quitGame() {
os.Exit(0)
}
func (p *App) enterGuiPlayground() {
d2screen.SetNextScreen(d2gamescreen.CreateGuiTestMain(p.renderer))
}
func createZeroedRing(n int) *ring.Ring {
r := ring.New(n)
for i := 0; i < n; i++ {
r.Value = uint64(0)
r = r.Next()
}
return r
}
func enableProfiler(profileOption string) interface{ Stop() } {
var options []func(*profile.Profile)
switch strings.ToLower(strings.Trim(profileOption, " ")) {
case "cpu":
log.Printf("CPU profiling is enabled.")
options = append(options, profile.CPUProfile)
case "mem":
log.Printf("Memory profiling is enabled.")
options = append(options, profile.MemProfile)
case "block":
log.Printf("Block profiling is enabled.")
options = append(options, profile.BlockProfile)
case "goroutine":
log.Printf("Goroutine profiling is enabled.")
options = append(options, profile.GoroutineProfile)
case "trace":
log.Printf("Trace profiling is enabled.")
options = append(options, profile.TraceProfile)
case "thread":
log.Printf("Thread creation profiling is enabled.")
options = append(options, profile.ThreadcreationProfile)
case "mutex":
log.Printf("Mutex profiling is enabled.")
options = append(options, profile.MutexProfile)
}
options = append(options, profile.ProfilePath("./pprof/"))
if len(options) > 1 {
return profile.Start(options...)
}
return nil
}
func updateInitError(target d2interface.Surface) error {
_ = target.Clear(colornames.Darkred)
width, height := target.GetSize()
target.PushTranslation(width/5, height/2)
target.DrawText("Could not find the MPQ files in the directory: %s\nPlease put the files and re-run the game.", d2config.Get().MpqPath)
return nil
}