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OpenDiablo2/d2core/d2systems/scene_main_menu.go
gravestench c52c6648dd refactor of d2components, d2systems
Systems now place all of their component factories into a `Components`
member. This improves code readability and makes it clear when we are
dealing specifically with ecs components.

The concrete ComponentFactory instances now have `Add` and `Get`
methods (as opposed to `AddAlpha` or `GetAlpha`). This enforces naming
of component factories as to avoid collisions when embedded in a struct
with other components.

Also, the ComponentFactory interface is embedded directly into the
concrete component factory without a name.
2020-12-08 18:45:00 -08:00

222 lines
4.6 KiB
Go

package d2systems
import (
"time"
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
)
const (
sceneKeyMainMenu = "Main Menu"
)
const (
viewportMainBackground = iota + 1
viewportTrademark
viewport
)
// NewMainMenuScene creates a new main menu scene. This is the first screen that the user
// will see when launching the game.
func NewMainMenuScene() *MainMenuScene {
scene := &MainMenuScene{
BaseScene: NewBaseScene(sceneKeyMainMenu),
}
return scene
}
// static check that MainMenuScene implements the scene interface
var _ d2interface.Scene = &MainMenuScene{}
// MainMenuScene represents the game's main menu, where users can select single or multi player,
// or start the map engine test.
type MainMenuScene struct {
*BaseScene
booted bool
logoInit bool
sprites struct {
trademark akara.EID
logoFireLeft akara.EID
logoBlackLeft akara.EID
logoFireRight akara.EID
logoBlackRight akara.EID
mainBackground akara.EID
}
}
// Init the main menu scene
func (s *MainMenuScene) Init(world *akara.World) {
s.World = world
s.Debug("initializing ...")
}
func (s *MainMenuScene) boot() {
if !s.BaseScene.booted {
s.BaseScene.boot()
return
}
s.setupViewports()
s.createBackground()
s.createButtons()
s.createTrademarkScreen()
s.createLogo()
s.booted = true
}
func (s *MainMenuScene) setupViewports() {
s.Debug("setting up viewports")
imgPath := d2resource.GameSelectScreen
palPath := d2resource.PaletteSky
s.sprites.mainBackground = s.Add.SegmentedSprite(0, 0, imgPath, palPath, 4, 3, 0)
}
func (s *MainMenuScene) createBackground() {
s.Debug("creating background")
imgPath := d2resource.GameSelectScreen
palPath := d2resource.PaletteSky
s.sprites.mainBackground = s.Add.SegmentedSprite(0, 0, imgPath, palPath, 4, 3, 0)
}
func (s *MainMenuScene) createLogo() {
s.Debug("creating logo")
const (
logoX, logoY = 400, 120
)
s.sprites.logoBlackLeft = s.Add.Sprite(logoX, logoY, d2resource.Diablo2LogoBlackLeft, d2resource.PaletteUnits)
s.sprites.logoBlackRight = s.Add.Sprite(logoX, logoY, d2resource.Diablo2LogoBlackRight, d2resource.PaletteUnits)
s.sprites.logoFireLeft = s.Add.Sprite(logoX, logoY, d2resource.Diablo2LogoFireLeft, d2resource.PaletteUnits)
s.sprites.logoFireRight = s.Add.Sprite(logoX, logoY, d2resource.Diablo2LogoFireRight, d2resource.PaletteUnits)
s.Components.DrawEffect.Add(s.sprites.logoFireLeft).DrawEffect = d2enum.DrawEffectModulate
s.Components.DrawEffect.Add(s.sprites.logoFireRight).DrawEffect = d2enum.DrawEffectModulate
}
func (s *MainMenuScene) createButtons() {
s.Debug("creating buttons")
}
func (s *MainMenuScene) createTrademarkScreen() {
s.Debug("creating trademark screen")
imgPath := d2resource.TrademarkScreen
palPath := d2resource.PaletteSky
s.sprites.trademark = s.Add.SegmentedSprite(0, 0, imgPath, palPath, 4, 3, 0)
interactive := s.Components.Interactive.Add(s.sprites.trademark)
interactive.InputVector.SetMouseButton(d2input.MouseButtonLeft)
interactive.Callback = func() bool {
if !s.Active() {
interactive.Enabled = false
return false
}
s.Debug("hiding trademark sprite")
alpha := s.Components.Alpha.Add(s.sprites.trademark)
go func() {
alpha.Alpha = 1.0
for alpha.Alpha > 0 {
alpha.Alpha *= 0.725
if alpha.Alpha <= 1e-3 {
alpha.Alpha = 0
return
}
time.Sleep(time.Second / 25)
}
alpha.Alpha = 0
}()
interactive.Enabled = false
return true // prevent propagation
}
}
// Update the main menu scene
func (s *MainMenuScene) Update() {
for _, id := range s.Viewports {
s.Components.Priority.Add(id).Priority = scenePriorityMainMenu
}
if s.Paused() {
return
}
if !s.booted {
s.boot()
}
if !s.logoInit {
s.Debug("attempting logo sprite init")
s.initLogoSprites()
}
s.BaseScene.Update()
}
func (s *MainMenuScene) initLogoSprites() {
logoSprites := []akara.EID{
s.sprites.logoBlackLeft,
s.sprites.logoBlackRight,
s.sprites.logoFireLeft,
s.sprites.logoFireRight,
}
for _, id := range logoSprites {
sprite, found := s.Components.Sprite.Get(id)
if !found {
return
}
if sprite.Sprite == nil {
return
}
texture, found := s.Components.Texture.Get(id)
if !found {
return
}
if texture.Texture == nil {
return
}
}
s.Debug("initializing logo sprites")
for _, id := range logoSprites {
sprite, _ := s.Components.Sprite.Get(id)
if sprite.Sprite == nil {
continue
}
sprite.PlayForward()
}
s.logoInit = true
}