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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-07 18:57:18 -05:00
OpenDiablo2/d2common/d2fileformats/d2dcc/dcc.go
Ziemas 5212270c44
Split up DCC/DC6 animation implementations, decode directions on demand (#548)
* Split DCC and decode direction on demand

* Clean up

* More cleanup

* Make dc6 animation it's own type

* Make base animation private

* Also decode DC6 directions on demand
2020-07-06 20:13:06 -04:00

60 lines
1.3 KiB
Go

package d2dcc
import (
"errors"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
const dccFileSignature = 0x74
const directionOffsetMultiplier = 8
// DCC represents a DCC file.
type DCC struct {
Signature int
Version int
NumberOfDirections int
FramesPerDirection int
directionOffsets []int
fileData []byte
}
// Load loads a DCC file.
func Load(fileData []byte) (*DCC, error) {
result := &DCC{
fileData: fileData,
}
var bm = d2common.CreateBitMuncher(fileData, 0)
result.Signature = int(bm.GetByte())
if result.Signature != dccFileSignature {
return nil, errors.New("signature expected to be 0x74 but it is not")
}
result.Version = int(bm.GetByte())
result.NumberOfDirections = int(bm.GetByte())
result.FramesPerDirection = int(bm.GetInt32())
if bm.GetInt32() != 1 {
return nil, errors.New("this value isn't 1. It has to be 1")
}
bm.GetInt32() // TotalSizeCoded
result.directionOffsets = make([]int, result.NumberOfDirections)
for i := 0; i < result.NumberOfDirections; i++ {
result.directionOffsets[i] = int(bm.GetInt32())
}
return result, nil
}
// DecodeDirection decodes and returns the given direction
func (dcc *DCC) DecodeDirection(direction int) *DCCDirection {
return CreateDCCDirection(d2common.CreateBitMuncher(dcc.fileData,
dcc.directionOffsets[direction]*directionOffsetMultiplier), dcc)
}