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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 17:27:23 -04:00
OpenDiablo2/d2common/d2data/animation_data.go
lord 16b8a6467f
fixed most lint errors in d2data (#701)
- moved ds1 object definition into the ds1 dir
- added doc files
- only lint errors remaining are for the unused variables in d2video
2020-08-06 16:45:38 -04:00

57 lines
1.8 KiB
Go

package d2data
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
const (
numCofNameBytes = 8
numFlagBytes = 144
)
// AnimationDataRecord represents a single entry in the animation data dictionary file
type AnimationDataRecord struct {
// COFName is the name of the COF file used for this animation
COFName string
// FramesPerDirection specifies how many frames are in each direction
FramesPerDirection int
// AnimationSpeed represents a value of X where the rate is a ration of (x/255) at 25FPS
AnimationSpeed int
// Flags are used in keyframe triggers
Flags []byte
}
// AnimationData represents all of the animation data records, mapped by the COF index
var AnimationData map[string][]*AnimationDataRecord //nolint:gochecknoglobals // Currently global by design
// LoadAnimationData loads the animation data table into the global AnimationData dictionary
func LoadAnimationData(rawData []byte) {
AnimationData = make(map[string][]*AnimationDataRecord)
streamReader := d2common.CreateStreamReader(rawData)
for !streamReader.EOF() {
dataCount := int(streamReader.GetInt32())
for i := 0; i < dataCount; i++ {
cofNameBytes := streamReader.ReadBytes(numCofNameBytes)
data := &AnimationDataRecord{
COFName: strings.ReplaceAll(string(cofNameBytes), string(0), ""),
FramesPerDirection: int(streamReader.GetInt32()),
AnimationSpeed: int(streamReader.GetInt32()),
}
data.Flags = streamReader.ReadBytes(numFlagBytes)
cofIndex := strings.ToLower(data.COFName)
if _, found := AnimationData[cofIndex]; !found {
AnimationData[cofIndex] = make([]*AnimationDataRecord, 0)
}
AnimationData[cofIndex] = append(AnimationData[cofIndex], data)
}
}
log.Printf("Loaded %d animation data records", len(AnimationData))
}