mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-16 08:18:19 -04:00
9e58b134e5
* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
18 lines
396 B
Go
18 lines
396 B
Go
package d2enum
|
|
|
|
// from levels.txt, field `DrlgType`
|
|
// https://d2mods.info/forum/kb/viewarticle?a=301
|
|
|
|
// LevelGenerationType Setting for Level Generation: You have 3 possibilities here:
|
|
// 1 Random Maze
|
|
// 2 Preset Area
|
|
// 3 Wilderness level
|
|
type LevelGenerationType int
|
|
|
|
// Level generation types
|
|
const (
|
|
LevelTypeRandomMaze LevelGenerationType = iota
|
|
LevelTypePreset
|
|
LevelTypeWilderness
|
|
)
|