mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-10 14:26:15 -05:00
ca45be0948
* adds error handling, returns early from funcs where it makes sense * fixes build errors * merge ballresin PR with upstream * adds error handling, returns early from funcs where it makes sense * fixes build errors * merge ballresin PR with upstream Co-authored-by: dknuth <dknuth0101@gmail.com>
228 lines
5.8 KiB
Go
228 lines
5.8 KiB
Go
package d2maprenderer
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math"
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)
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func (mr *MapRenderer) generateTileCache() {
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var err error
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mr.palette, err = mr.loadPaletteForAct(d2enum.RegionIdType(mr.mapEngine.LevelType().ID))
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if err != nil {
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log.Print(err)
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}
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tiles := *mr.mapEngine.Tiles()
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for idx := range tiles {
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tile := &tiles[idx]
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for i := range tile.Components.Floors {
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if !tile.Components.Floors[i].Hidden && tile.Components.Floors[i].Prop1 != 0 {
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mr.generateFloorCache(&tile.Components.Floors[i])
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}
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}
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for i := range tile.Components.Shadows {
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if !tile.Components.Shadows[i].Hidden && tile.Components.Shadows[i].Prop1 != 0 {
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mr.generateShadowCache(&tile.Components.Shadows[i])
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}
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}
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for i := range tile.Components.Walls {
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if !tile.Components.Walls[i].Hidden && tile.Components.Walls[i].Prop1 != 0 {
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mr.generateWallCache(&tile.Components.Walls[i])
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}
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}
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}
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}
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func (mr *MapRenderer) generateFloorCache(tile *d2ds1.FloorShadowRecord) {
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tileOptions := mr.mapEngine.GetTiles(int(tile.Style), int(tile.Sequence), 0)
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var tileData []*d2dt1.Tile
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if tileOptions == nil {
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log.Printf("Could not locate tile Style:%d, Seq: %d, Type: %d\n", tile.Style, tile.Sequence, 0)
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tileData = append(tileData, &d2dt1.Tile{})
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tileData[0].Width = 10
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tileData[0].Height = 10
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} else {
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if !tileOptions[0].MaterialFlags.Lava {
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tileData = append(tileData, &tileOptions[tile.RandomIndex])
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} else {
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tile.Animated = true
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for i := range tileOptions {
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tileData = append(tileData, &tileOptions[i])
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}
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}
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}
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var tileIndex byte
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for i := range tileData {
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if tileData[i].MaterialFlags.Lava {
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tileIndex = byte(tileData[i].RarityFrameIndex)
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} else {
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tileIndex = tile.RandomIndex
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}
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cachedImage := mr.getImageCacheRecord(tile.Style, tile.Sequence, 0, tileIndex)
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if cachedImage != nil {
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return
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}
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tileYMinimum := int32(0)
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for _, block := range tileData[i].Blocks {
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tileYMinimum = d2math.MinInt32(tileYMinimum, int32(block.Y))
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}
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tileYOffset := d2math.AbsInt32(tileYMinimum)
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tileHeight := d2math.AbsInt32(tileData[i].Height)
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image, err := mr.renderer.NewSurface(int(tileData[i].Width), int(tileHeight), d2enum.FilterNearest)
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if err != nil {
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log.Print(err)
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}
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indexData := make([]byte, tileData[i].Width*tileHeight)
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d2dt1.DecodeTileGfxData(tileData[i].Blocks, &indexData, tileYOffset, tileData[i].Width)
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pixels := d2util.ImgIndexToRGBA(indexData, mr.palette)
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err = image.ReplacePixels(pixels)
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if err != nil {
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log.Print(err)
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}
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mr.setImageCacheRecord(tile.Style, tile.Sequence, 0, tileIndex, image)
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}
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}
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func (mr *MapRenderer) generateShadowCache(tile *d2ds1.FloorShadowRecord) {
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tileOptions := mr.mapEngine.GetTiles(int(tile.Style), int(tile.Sequence), 13)
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var tileData *d2dt1.Tile
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if tileOptions == nil {
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return
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}
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tileData = &tileOptions[tile.RandomIndex]
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if tileData.Width == 0 || tileData.Height == 0 {
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return
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}
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tileMinY := int32(0)
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tileMaxY := int32(0)
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for _, block := range tileData.Blocks {
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tileMinY = d2math.MinInt32(tileMinY, int32(block.Y))
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tileMaxY = d2math.MaxInt32(tileMaxY, int32(block.Y+32))
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}
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tileYOffset := -tileMinY
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tileHeight := int(tileMaxY - tileMinY)
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tile.YAdjust = int(tileMinY + 80)
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cachedImage := mr.getImageCacheRecord(tile.Style, tile.Sequence, 13, tile.RandomIndex)
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if cachedImage != nil {
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return
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}
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image, err := mr.renderer.NewSurface(int(tileData.Width), tileHeight, d2enum.FilterNearest)
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if err != nil {
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log.Print(err)
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}
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indexData := make([]byte, tileData.Width*int32(tileHeight))
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d2dt1.DecodeTileGfxData(tileData.Blocks, &indexData, tileYOffset, tileData.Width)
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pixels := d2util.ImgIndexToRGBA(indexData, mr.palette)
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err = image.ReplacePixels(pixels)
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if err != nil {
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log.Print(err)
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}
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mr.setImageCacheRecord(tile.Style, tile.Sequence, 13, tile.RandomIndex, image)
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}
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func (mr *MapRenderer) generateWallCache(tile *d2ds1.WallRecord) {
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tileOptions := mr.mapEngine.GetTiles(int(tile.Style), int(tile.Sequence), int(tile.Type))
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var tileData *d2dt1.Tile
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if tileOptions == nil {
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return
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}
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tileData = &tileOptions[tile.RandomIndex]
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var newTileData *d2dt1.Tile = nil
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if tile.Type == 3 {
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newTileOptions := mr.mapEngine.GetTiles(int(tile.Style), int(tile.Sequence), int(4))
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newTileData = &newTileOptions[tile.RandomIndex]
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}
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tileMinY := int32(0)
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tileMaxY := int32(0)
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target := tileData
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if newTileData != nil && newTileData.Height < tileData.Height {
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target = newTileData
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}
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for _, block := range target.Blocks {
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tileMinY = d2math.MinInt32(tileMinY, int32(block.Y))
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tileMaxY = d2math.MaxInt32(tileMaxY, int32(block.Y+32))
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}
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realHeight := d2math.MaxInt32(d2math.AbsInt32(tileData.Height), tileMaxY-tileMinY)
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tileYOffset := -tileMinY
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if tile.Type == 15 {
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tile.YAdjust = -int(tileData.RoofHeight)
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} else {
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tile.YAdjust = int(tileMinY) + 80
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}
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cachedImage := mr.getImageCacheRecord(tile.Style, tile.Sequence, tile.Type, tile.RandomIndex)
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if cachedImage != nil {
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return
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}
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if realHeight == 0 {
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log.Printf("Invalid 0 height for wall tile")
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return
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}
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image, err := mr.renderer.NewSurface(160, int(realHeight), d2enum.FilterNearest)
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if err != nil {
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log.Print(err)
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}
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indexData := make([]byte, 160*realHeight)
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d2dt1.DecodeTileGfxData(tileData.Blocks, &indexData, tileYOffset, 160)
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if newTileData != nil {
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d2dt1.DecodeTileGfxData(newTileData.Blocks, &indexData, tileYOffset, 160)
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}
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pixels := d2util.ImgIndexToRGBA(indexData, mr.palette)
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if err := image.ReplacePixels(pixels); err != nil {
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log.Panicf(err.Error())
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}
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mr.setImageCacheRecord(tile.Style, tile.Sequence, tile.Type, tile.RandomIndex, image)
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}
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