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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 09:17:19 -04:00
OpenDiablo2/d2networking/d2client/d2remoteclient
Ian Ling 3936e01afb Networking bugfixes and cleanup
Make sure connections close properly, without weird error messages
Remove player map entity when a player disconnects from a multiplayer game
Close server properly when host disconnects, handle ServerClose on remote clients
Don't mix JSON decoders and raw TCP writes
Actually handle incoming packets from remote clients
General code cleanup for simplicity and consistency
2020-12-28 13:33:17 -08:00
..
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
remote_client_connection.go Networking bugfixes and cleanup 2020-12-28 13:33:17 -08:00