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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-07 10:47:19 -05:00
OpenDiablo2/d2game/d2player/skill_select_menu.go
gucio321 2153f5ce64
implemented logger in d2gamescreen (#925)
* implemented logger in d2gamescreen

* logger in d2game/d2player

* logger for app.go
2020-11-18 13:02:49 -08:00

112 lines
3.1 KiB
Go

package d2player
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
// SkillSelectMenu is a wrapper for the left + right menu that pop up when a player clicks the left/right skill select.
type SkillSelectMenu struct {
LeftPanel *SkillPanel
RightPanel *SkillPanel
}
// NewSkillSelectMenu creates a skill select menu.
func NewSkillSelectMenu(asset *d2asset.AssetManager, ui *d2ui.UIManager, l d2util.LogLevel, hero *d2mapentity.Player) *SkillSelectMenu {
skillSelectMenu := &SkillSelectMenu{
LeftPanel: NewHeroSkillsPanel(asset, ui, hero, l, true),
RightPanel: NewHeroSkillsPanel(asset, ui, hero, l, false),
}
return skillSelectMenu
}
// HandleClick will propagate the click to the panels.
func (sm *SkillSelectMenu) HandleClick(x, y int) bool {
if sm.LeftPanel.HandleClick(x, y) {
return true
}
if sm.RightPanel.HandleClick(x, y) {
return true
}
return true
}
// HandleMouseMove will propagate the mouse move event to the panels.
func (sm *SkillSelectMenu) HandleMouseMove(x, y int) {
if sm.LeftPanel.IsOpen() {
sm.LeftPanel.HandleMouseMove(x, y)
} else if sm.RightPanel.IsOpen() {
sm.RightPanel.HandleMouseMove(x, y)
}
}
// RegenerateImageCache will force both panels to re-create the image shown at skill popup menus.
// Somewhat expensive operation, should not be called often.
func (sm *SkillSelectMenu) RegenerateImageCache() {
sm.LeftPanel.RegenerateImageCache()
sm.RightPanel.RegenerateImageCache()
}
// Render gets called on every frame
func (sm *SkillSelectMenu) Render(target d2interface.Surface) {
if err := sm.LeftPanel.Render(target); err != nil {
panic(err)
}
if err := sm.RightPanel.Render(target); err != nil {
panic(err)
}
}
// IsOpen returns whether one of the panels(left or right) is open
func (sm *SkillSelectMenu) IsOpen() bool {
return sm.LeftPanel.IsOpen() || sm.RightPanel.IsOpen()
}
// IsInRect returns whether the coordinates are in one of the panels(left or right)
func (sm *SkillSelectMenu) IsInRect(x, y int) bool {
return sm.LeftPanel.IsInRect(x, y) || sm.RightPanel.IsInRect(x, y)
}
// ClosePanels will close both panels
func (sm *SkillSelectMenu) ClosePanels() {
sm.RightPanel.Close()
sm.LeftPanel.Close()
}
// OpenLeftPanel will close the right panel and open the left panel.
func (sm *SkillSelectMenu) OpenLeftPanel() {
sm.RightPanel.Close()
sm.LeftPanel.Open()
}
// ToggleLeftPanel will close or open the left panel, depending on the current state
func (sm *SkillSelectMenu) ToggleLeftPanel() {
if sm.LeftPanel.IsOpen() {
sm.LeftPanel.Close()
} else {
sm.OpenLeftPanel()
}
}
// OpenRightPanel will close the left panel and open the right panel.
func (sm *SkillSelectMenu) OpenRightPanel() {
sm.LeftPanel.Close()
sm.RightPanel.Open()
}
// ToggleRightPanel will close or open the right panel, depending on the current state
func (sm *SkillSelectMenu) ToggleRightPanel() {
if sm.RightPanel.IsOpen() {
sm.RightPanel.Close()
} else {
sm.OpenRightPanel()
}
}