mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-02 17:27:23 -04:00
9e61079e93
* add interface for stats, d2 is an implementation * fix incorrect comment, remove ennecessary int * simplified description functions, remove duplicates * moved default stringer functions * fixed incorrect stat combine method * change `Create` to `New` in method names * d2stats + diablo2stats refactored again - simplified `NewStat` provider function - added initializer for stat values that sets the stringer functions, value types, and combination types for values when created - removed redundant description functions - added stat value combination types `sum` and `static` `static` stat values which are not altered when stats are combined. this makes sense for stats like proc-on-hit or +skills to class example: Stat A: `10% reanimate as: skeleton mage` Stat B: `8% reanimate as: skeleton archer` Stat C: `6% reanimate as: skeleton archer` A and B can not be combined B and C can be combined to `14% reanimate as: skeleton archer`
60 lines
1.7 KiB
Go
60 lines
1.7 KiB
Go
package d2stats
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// StatNumberType is a value type for a stat value
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type StatNumberType int
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// Stat value types
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const (
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StatValueInt StatNumberType = iota
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StatValueFloat
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)
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// ValueCombineType is a rule for combining stat values
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type ValueCombineType int
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const (
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// StatValueCombineSum means that the values are simply summed
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StatValueCombineSum ValueCombineType = iota
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// StatValueCombineStatic means that values can be combined only if they
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// have the same number value, and that the combination does not alter
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// the number value. This is typically for things like static skill level
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// monster/skill index for on proc stats where it doesnt make sense to sum
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// the values
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// example 1:
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// if
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// Stat_A := `25% chance to cast level 2 Frozen Orb on attack`
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// Stat_B := `25% chance to cast level 3 Frozen Orb on attack`
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// then
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// Stat_A can NOT be combined with Stat_B
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// even though the skills are the same, the levels are different
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//
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// example 2:
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// if
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// Stat_A := `25% chance to cast level 20 Frost Nova on attack`
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// Stat_B := `25% chance to cast level 20 Frost Nova on attack`
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// then
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// the skills and skill levels are the same, so it can be combined
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// (Stat_A + Stat_B) == `50% chance to cast level 20 Frost Nova on attack`
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StatValueCombineStatic
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)
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// StatValue is something that can have both integer and float
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// number components, as well as a means of retrieving a string for
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// its values.
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type StatValue interface {
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NumberType() StatNumberType
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CombineType() ValueCombineType
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Clone() StatValue
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SetInt(int) StatValue
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SetFloat(float64) StatValue
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SetStringer(func(StatValue) string) StatValue
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Int() int
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Float() float64
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String() string
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Stringer() func(StatValue) string
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}
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