1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 17:27:23 -04:00
OpenDiablo2/d2common/d2interface/animation.go
Ziemas dccb930f5c
Only draw shadows for layers that should have them (#704)
* Don't draw shadows for transparent layers

* Also use cof shadow setting
2020-08-16 14:59:34 -04:00

43 lines
1.0 KiB
Go

package d2interface
import (
"image"
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
// Animation is an animation
type Animation interface {
Clone() Animation
SetSubLoop(startFrame, EndFrame int)
Advance(elapsed float64) error
Render(target Surface) error
RenderFromOrigin(target Surface, shadow bool) error
RenderSection(sfc Surface, bound image.Rectangle) error
GetFrameSize(frameIndex int) (int, int, error)
GetCurrentFrameSize() (int, int)
GetFrameBounds() (int, int)
GetCurrentFrame() int
GetFrameCount() int
IsOnFirstFrame() bool
IsOnLastFrame() bool
GetDirectionCount() int
SetDirection(directionIndex int) error
GetDirection() int
SetCurrentFrame(frameIndex int) error
Rewind()
PlayForward()
PlayBackward()
Pause()
SetPlayLoop(loop bool)
SetPlaySpeed(playSpeed float64)
SetPlayLength(playLength float64)
SetPlayLengthMs(playLengthMs int)
SetColorMod(colorMod color.Color)
GetPlayedCount() int
ResetPlayedCount()
SetEffect(effect d2enum.DrawEffect)
SetShadow(shadow bool)
}