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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-09 01:56:47 -05:00
OpenDiablo2/d2networking/d2netpacket
Thomas Christlieb 40cc421f51
Saving and loading game data, Fixes #868 #799 (#883)
* saving of player should be done on the server. That's also where the loading happens.

* refactor nearly everything, but this time it looks not that bad...

* MAke Linter happy

* Typo... uuups
2020-10-31 14:30:08 -04:00
..
d2netpackettype Saving and loading game data, Fixes #868 #799 (#883) 2020-10-31 14:30:08 -04:00
doc.go delint_d2networking (#599) 2020-07-17 22:11:16 -04:00
net_packet.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_add_player.go Saving and loading game data, Fixes #868 #799 (#883) 2020-10-31 14:30:08 -04:00
packet_generate_map.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_item_spawn.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_move_player.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
packet_ping.go Lint error cleanup1 (#779) 2020-10-22 01:12:06 -04:00
packet_player_cast.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
packet_player_connection_request.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_player_disconnect_request.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
packet_pong.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_save_player.go Saving and loading game data, Fixes #868 #799 (#883) 2020-10-31 14:30:08 -04:00
packet_server_closed.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
packet_update_server_info.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00