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https://github.com/OpenDiablo2/OpenDiablo2
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* saving of player should be done on the server. That's also where the loading happens. * refactor nearly everything, but this time it looks not that bad... * MAke Linter happy * Typo... uuups |
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.. | ||
d2netpackettype | ||
doc.go | ||
net_packet.go | ||
packet_add_player.go | ||
packet_generate_map.go | ||
packet_item_spawn.go | ||
packet_move_player.go | ||
packet_ping.go | ||
packet_player_cast.go | ||
packet_player_connection_request.go | ||
packet_player_disconnect_request.go | ||
packet_pong.go | ||
packet_save_player.go | ||
packet_server_closed.go | ||
packet_update_server_info.go |