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OpenDiablo2/d2common/d2data/d2datadict/item_affix.go
dk 515b66736d
Item Affixes (#328)
* main, d2common: load Magic/Rare/Unique Affix

* d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

* removed debug print from item_affix.go

* changed item affix type names for clarity, removed debug print from data_dictionary

* d2common: item affix datadict and records

Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.

d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

removed debug print from item_affix.go

changed item affix type names for clarity, removed debug print from data_dictionary

* reverting to pre-allocating memory for parsing txt lines

* removing the rest of the rare/unique definitions

* removing the rest of the rare/unique definitions
2020-05-08 12:33:37 -04:00

256 lines
5.7 KiB
Go

package d2datadict
import (
"fmt"
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
var MagicPrefixDictionary *d2common.DataDictionary
var MagicSuffixDictionary *d2common.DataDictionary
var MagicPrefixRecords []*ItemAffixCommonRecord
var MagicSuffixRecords []*ItemAffixCommonRecord
var AffixMagicGroups []*ItemAffixCommonGroup
var superType d2enum.ItemAffixSuperType
var subType d2enum.ItemAffixSubType
func LoadMagicPrefix(file []byte) {
superType = d2enum.ItemAffixPrefix
subType = d2enum.ItemAffixMagic
loadDictionary(file, MagicPrefixDictionary, superType, subType)
}
func LoadMagicSuffix(file []byte) {
superType = d2enum.ItemAffixSuffix
subType = d2enum.ItemAffixMagic
loadDictionary(file, MagicSuffixDictionary, superType, subType)
}
func getAffixString(t1 d2enum.ItemAffixSuperType, t2 d2enum.ItemAffixSubType) string {
var name string = ""
switch t2 {
case d2enum.ItemAffixMagic:
name = "Magic"
}
switch t1 {
case d2enum.ItemAffixPrefix:
name += "Prefix"
case d2enum.ItemAffixSuffix:
name += "Suffix"
}
return name
}
func loadDictionary(
file []byte,
dict *d2common.DataDictionary,
superType d2enum.ItemAffixSuperType,
subType d2enum.ItemAffixSubType,
) {
dict = d2common.LoadDataDictionary(string(file))
records := make([]*ItemAffixCommonRecord, 0)
createItemAffixRecords(dict, records, superType, subType)
name := getAffixString(superType, subType)
log.Printf("Loaded %d %s records", len(dict.Data), name)
}
// --- column names from d2exp.mpq:/data/globa/excel/MagicPrefix.txt
// Name
// version
// spawnable
// rare
// level
// maxlevel
// levelreq
// classspecific
// class
// classlevelreq
// frequency
// group
// mod1code
// mod1param
// mod1min
// mod1max
// mod2code
// mod2param
// mod2min
// mod2max
// mod3code
// mod3param
// mod3min
// mod3max
// transform
// transformcolor
// itype1
// itype2
// itype3
// itype4
// itype5
// itype6
// itype7
// etype1
// etype2
// etype3
// etype4
// etype5
// divide
// multiply
// add
func createItemAffixRecords(
d *d2common.DataDictionary,
r []*ItemAffixCommonRecord,
superType d2enum.ItemAffixSuperType,
subType d2enum.ItemAffixSubType,
) {
for index, _ := range d.Data {
affix := &ItemAffixCommonRecord{
Name: d.GetString("Name", index),
Version: d.GetNumber("version", index),
Type: subType,
IsPrefix: superType == d2enum.ItemAffixPrefix,
IsSuffix: superType == d2enum.ItemAffixSuffix,
Spawnable: d.GetNumber("spawnable", index) == 1,
Rare: d.GetNumber("rare", index) == 1,
Level: d.GetNumber("level", index),
MaxLevel: d.GetNumber("maxlevel", index),
LevelReq: d.GetNumber("levelreq", index),
Class: d.GetString("classspecific", index),
ClassLevelReq: d.GetNumber("classlevelreq", index),
Frequency: d.GetNumber("frequency", index),
GroupID: d.GetNumber("group", index),
Transform: d.GetNumber("transform", index) == 1,
TransformColor: d.GetString("transformcolor", index),
PriceAdd: d.GetNumber("add", index),
PriceScale: d.GetNumber("multiply", index),
}
// modifiers (Property references with parameters to be eval'd)
for i := 1; i <= 3; i++ {
codeKey := fmt.Sprintf("mod%dcode", i)
paramKey := fmt.Sprintf("mod%dparam", i)
minKey := fmt.Sprintf("mod%dmin", i)
maxKey := fmt.Sprintf("mod%dmax", i)
modifier := &ItemAffixCommonModifier{
Code: d.GetString(codeKey, index),
Parameter: d.GetNumber(paramKey, index),
Min: d.GetNumber(minKey, index),
Max: d.GetNumber(maxKey, index),
}
affix.Modifiers = append(affix.Modifiers, modifier)
}
// items to include for spawning
for i := 1; i <= 7; i++ {
itemKey := fmt.Sprintf("itype%d", i)
itemToken := d.GetString(itemKey, index)
affix.ItemInclude = append(affix.ItemInclude, itemToken)
}
// items to exclude for spawning
for i := 1; i <= 7; i++ {
itemKey := fmt.Sprintf("etype%d", i)
itemToken := d.GetString(itemKey, index)
affix.ItemExclude = append(affix.ItemExclude, itemToken)
}
// affix groupis
if ItemAffixGroups == nil {
ItemAffixGroups = make(map[int]*ItemAffixCommonGroup)
}
if _, found := ItemAffixGroups[affix.GroupID]; !found {
ItemAffixGroup := &ItemAffixCommonGroup{}
ItemAffixGroup.ID = affix.GroupID
ItemAffixGroups[affix.GroupID] = ItemAffixGroup
}
group := ItemAffixGroups[affix.GroupID]
group.AddMember(affix)
r = append(r, affix)
}
}
var ItemAffixGroups map[int]*ItemAffixCommonGroup
type ItemAffixCommonGroup struct {
ID int
Members map[string]*ItemAffixCommonRecord
}
func (g *ItemAffixCommonGroup) AddMember(a *ItemAffixCommonRecord) {
if g.Members == nil {
g.Members = make(map[string]*ItemAffixCommonRecord)
}
g.Members[a.Name] = a
}
func (g *ItemAffixCommonGroup) GetTotalFrequency() int {
total := 0
for _, affix := range g.Members {
total += affix.Frequency
}
return total
}
type ItemAffixCommonModifier struct {
Code string
Parameter int
Min int
Max int
}
type ItemAffixCommonRecord struct {
Name string
Version int
Type d2enum.ItemAffixSubType
IsPrefix bool
IsSuffix bool
Spawnable bool
Rare bool
Level int
MaxLevel int
LevelReq int
Class string
ClassLevelReq int
Frequency int
GroupID int
Group *ItemAffixCommonGroup
Modifiers []*ItemAffixCommonModifier
Transform bool
TransformColor string
ItemInclude []string
ItemExclude []string
PriceAdd int
PriceScale int
}
func (a *ItemAffixCommonRecord) ProbabilityToSpawn(qlvl int) float64 {
if (qlvl > a.MaxLevel) || (qlvl < a.Level) {
return 0.0
}
p := (float64)(a.Frequency) / (float64)(a.Group.GetTotalFrequency())
return p
}