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https://github.com/OpenDiablo2/OpenDiablo2
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271673851a
* Added RecordManager implementation to remove d2datadict singletons * fix object lookup test
53 lines
1.5 KiB
Go
53 lines
1.5 KiB
Go
package d2records
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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func soundEnvironmentLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(SoundEnvironments)
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for d.Next() {
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record := &SoundEnvironRecord{
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Handle: d.String("Handle"),
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Index: d.Number("Index"),
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Song: d.Number("Song"),
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DayAmbience: d.Number("Day Ambience"),
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NightAmbience: d.Number("Night Ambience"),
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DayEvent: d.Number("Day Event"),
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NightEvent: d.Number("Night Event"),
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EventDelay: d.Number("Event Delay"),
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Indoors: d.Number("Indoors"),
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Material1: d.Number("Material 1"),
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Material2: d.Number("Material 2"),
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EAXEnviron: d.Number("EAX Environ"),
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EAXEnvSize: d.Number("EAX Env Size"),
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EAXEnvDiff: d.Number("EAX Env Diff"),
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EAXRoomVol: d.Number("EAX Room Vol"),
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EAXRoomHF: d.Number("EAX Room HF"),
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EAXDecayTime: d.Number("EAX Decay Time"),
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EAXDecayHF: d.Number("EAX Decay HF"),
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EAXReflect: d.Number("EAX Reflect"),
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EAXReflectDelay: d.Number("EAX Reflect Delay"),
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EAXReverb: d.Number("EAX Reverb"),
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EAXRevDelay: d.Number("EAX Rev Delay"),
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EAXRoomRoll: d.Number("EAX Room Roll"),
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EAXAirAbsorb: d.Number("EAX Air Absorb"),
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}
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records[record.Index] = record
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}
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if d.Err != nil {
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return d.Err
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}
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r.Sound.Environment = records
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log.Printf("Loaded %d SoundEnviron records", len(records))
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return nil
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}
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