mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-07 18:57:18 -05:00
66 lines
1.7 KiB
Go
66 lines
1.7 KiB
Go
package d2mapentity
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import (
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"fmt"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
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// AnimatedEntity represents an animation that can be projected onto the map.
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type AnimatedEntity struct {
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mapEntity
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direction int
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action int
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repetitions int
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animation d2interface.Animation
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}
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// CreateAnimatedEntity creates an instance of AnimatedEntity
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func CreateAnimatedEntity(x, y int, animation d2interface.Animation) *AnimatedEntity {
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entity := &AnimatedEntity{
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mapEntity: newMapEntity(x, y),
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animation: animation,
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}
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entity.mapEntity.directioner = entity.rotate
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return entity
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}
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// Render draws this animated entity onto the target
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func (ae *AnimatedEntity) Render(target d2interface.Surface) {
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renderOffset := ae.Position.RenderOffset()
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target.PushTranslation(
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int((renderOffset.X()-renderOffset.Y())*16),
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int(((renderOffset.X()+renderOffset.Y())*8)-5),
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)
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defer target.Pop()
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if err := ae.animation.Render(target); err != nil {
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fmt.Printf("failed to render animated entity, err: %v\n", err)
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}
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}
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// GetDirection returns the current facing direction of this entity.
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func (ae *AnimatedEntity) GetDirection() int {
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return ae.direction
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}
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// rotate sets direction and changes animation
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func (ae *AnimatedEntity) rotate(direction int) {
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ae.direction = direction
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if err := ae.animation.SetDirection(ae.direction); err != nil {
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fmt.Printf("failed to update the animation direction, err: %v\n", err)
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}
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}
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// Advance is called once per frame and processes a
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// single game tick.
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func (ae *AnimatedEntity) Advance(elapsed float64) {
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if err := ae.animation.Advance(elapsed); err != nil {
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fmt.Printf("failed to advance the animation, err: %v\n", err)
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}
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}
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