mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-14 00:06:45 -05:00
117 lines
2.7 KiB
Go
117 lines
2.7 KiB
Go
package d2mapengine
|
|
|
|
import (
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
|
|
)
|
|
|
|
// MapTile is a tile placed on the map
|
|
type MapTile struct {
|
|
Components d2ds1.TileRecord
|
|
RegionType d2enum.RegionIdType
|
|
SubTiles [25]d2dt1.SubTileFlags
|
|
}
|
|
|
|
// GetSubTileFlags returns the tile flags for the given subtile
|
|
func (t *MapTile) GetSubTileFlags(x, y int) *d2dt1.SubTileFlags {
|
|
var subtileLookup = [5][5]int{
|
|
{20, 21, 22, 23, 24},
|
|
{15, 16, 17, 18, 19},
|
|
{10, 11, 12, 13, 14},
|
|
{5, 6, 7, 8, 9},
|
|
{0, 1, 2, 3, 4},
|
|
}
|
|
|
|
return &t.SubTiles[subtileLookup[y][x]]
|
|
}
|
|
|
|
// PrepareTile selects which graphic to use and updates the tiles subtileflags
|
|
func (t *MapTile) PrepareTile(x, y int, me *MapEngine) {
|
|
for wIdx := range t.Components.Walls {
|
|
wall := &t.Components.Walls[wIdx]
|
|
options := me.GetTiles(int(wall.Style), int(wall.Sequence), int(wall.Type))
|
|
|
|
if options == nil {
|
|
break
|
|
}
|
|
|
|
wall.RandomIndex = getRandomTile(options, x, y, me.seed)
|
|
|
|
for i := range t.SubTiles {
|
|
t.SubTiles[i].Combine(options[wall.RandomIndex].SubTileFlags[i])
|
|
}
|
|
}
|
|
|
|
for fIdx := range t.Components.Floors {
|
|
floor := &t.Components.Floors[fIdx]
|
|
options := me.GetTiles(int(floor.Style), int(floor.Sequence), 0)
|
|
|
|
if options == nil {
|
|
break
|
|
}
|
|
|
|
if options[0].MaterialFlags.Lava {
|
|
floor.Animated = true
|
|
floor.RandomIndex = 0
|
|
} else {
|
|
floor.RandomIndex = getRandomTile(options, x, y, me.seed)
|
|
}
|
|
|
|
for i := range t.SubTiles {
|
|
t.SubTiles[i].Combine(options[floor.RandomIndex].SubTileFlags[i])
|
|
}
|
|
}
|
|
|
|
for sIdx := range t.Components.Shadows {
|
|
shadow := &t.Components.Shadows[sIdx]
|
|
options := me.GetTiles(int(shadow.Style), int(shadow.Sequence), 13)
|
|
|
|
if options == nil {
|
|
break
|
|
}
|
|
|
|
shadow.RandomIndex = getRandomTile(options, x, y, me.seed)
|
|
|
|
for i := range t.SubTiles {
|
|
t.SubTiles[i].Combine(options[shadow.RandomIndex].SubTileFlags[i])
|
|
}
|
|
}
|
|
}
|
|
|
|
// Walker's Alias Method for weighted random selection with xorshifting for random numbers
|
|
// Selects a random tile from the slice, rest of args just used for seeding
|
|
func getRandomTile(tiles []d2dt1.Tile, x, y int, seed int64) byte {
|
|
var tileSeed uint64
|
|
tileSeed = uint64(seed) + uint64(x)
|
|
tileSeed *= uint64(y)
|
|
|
|
tileSeed ^= tileSeed << 13
|
|
tileSeed ^= tileSeed >> 17
|
|
tileSeed ^= tileSeed << 5
|
|
|
|
weightSum := 0
|
|
|
|
for i := range tiles {
|
|
weightSum += int(tiles[i].RarityFrameIndex)
|
|
}
|
|
|
|
if weightSum == 0 {
|
|
return 0
|
|
}
|
|
|
|
random := tileSeed % uint64(weightSum)
|
|
|
|
sum := 0
|
|
|
|
for i := range tiles {
|
|
sum += int(tiles[i].RarityFrameIndex)
|
|
if sum >= int(random) {
|
|
return byte(i)
|
|
}
|
|
}
|
|
|
|
// This return shouldn't be hit
|
|
return 0
|
|
}
|