mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-03 15:17:04 -05:00
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Runtime.Caching;
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using OpenDiablo2.Common.Interfaces;
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namespace OpenDiablo2.Core
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{
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public sealed class Cache : ICache
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{
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private readonly static MemoryCache _cache = new MemoryCache("OpenDiablo2.Cache");
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public Cache() { }
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public T AddOrGetExisting<T>(string key, Func<T> valueFactory, CacheItemPolicy cacheItemPolicy = null)
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{
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var newValue = new Lazy<T>(valueFactory);
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var oldValue = _cache.AddOrGetExisting(key, newValue, cacheItemPolicy ?? new CacheItemPolicy()) as Lazy<T>;
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try
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{
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return (oldValue ?? newValue).Value;
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}
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catch
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{
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_cache.Remove(key);
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throw;
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}
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}
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public bool Exists(string key) => _cache.Contains(key);
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public T GetExisting<T>(string key) where T : class, new() => (_cache.Get(key) as Lazy<T>)?.Value;
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public void Add<T>(string key, T value, CacheItemPolicy cacheItemPolicy = null) => _cache.Add(key, value, cacheItemPolicy ?? new CacheItemPolicy());
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}
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}
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