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https://github.com/OpenDiablo2/OpenDiablo2
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* Filled out eLevelId enum - Added OpenDiablo2.Core.UT unit test project - Added ELevelIdHelper class which contains code that generates the enum from the mpq data - Added a unit test that verifies EngineDataManager works - Added a unit test that runs the ELevelIdHelper generate function - Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq) * Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1 * Added TestConsole TestConsole currently only supports writing the elevelids enum to a file Also, removed elevelids generation unit test * PlayerState and MobState
21 lines
643 B
C#
21 lines
643 B
C#
using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("OpenDiablo2.Common.UT")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenDiablo2.Common.UT")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: ComVisible(false)]
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[assembly: Guid("77b00705-a2a5-4675-9a16-1fab2692151b")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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